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    Searched refs:glProgram (Results 1 - 6 of 6) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 75 GLuint glProgram;
76 glProgram = createProgram(VertexShaderSource(),
78 if (!glProgram) {
82 glUseProgram(glProgram);
86 mPositionLoc = glGetAttribLocation(glProgram, "a_position");
87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
90 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture")
    [all...]
YVURenderer.cpp 47 GLuint glProgram;
48 glProgram = createProgram(VertexShaderSource(),
50 if (!glProgram) {
54 glUseProgram(glProgram);
58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position");
59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
64 mGlProgram = glProgram;
SurfaceTextureRenderer.cpp 85 GLuint glProgram;
86 glProgram = createProgram(VertexShaderSource(),
88 if (!glProgram) {
92 glUseProgram(glProgram);
95 maPositionHandle = glGetAttribLocation(glProgram, "aPosition");
97 maTextureHandle = glGetAttribLocation(glProgram, "aTextureCoord");
99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
104 mGlProgram = glProgram;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 75 GLuint glProgram;
76 glProgram = createProgram(VertexShaderSource(),
78 if (!glProgram) {
82 glUseProgram(glProgram);
86 mPositionLoc = glGetAttribLocation(glProgram, "a_position");
87 mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
88 mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
89 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
90 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
93 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture")
    [all...]
YVURenderer.cpp 47 GLuint glProgram;
48 glProgram = createProgram(VertexShaderSource(),
50 if (!glProgram) {
54 glUseProgram(glProgram);
58 mPositionLoc = glGetAttribLocation(glProgram, "a_Position");
59 mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
62 mSamplerLoc = glGetUniformLocation(glProgram, "s_texture");
64 mGlProgram = glProgram;
SurfaceTextureRenderer.cpp 85 GLuint glProgram;
86 glProgram = createProgram(VertexShaderSource(),
88 if (!glProgram) {
92 glUseProgram(glProgram);
95 maPositionHandle = glGetAttribLocation(glProgram, "aPosition");
97 maTextureHandle = glGetAttribLocation(glProgram, "aTextureCoord");
99 muSTMatrixHandle = glGetUniformLocation(glProgram, "uSTMatrix");
101 mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
104 mGlProgram = glProgram;

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