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    Searched refs:glTexSubImage2D (Results 1 - 25 of 135) sorted by null

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  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 86 glTexSubImage2D,
  /frameworks/native/opengl/tests/finish/
finish.cpp 167 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
215 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerTexture.java 66 case glTexSubImage2D:
139 case glTexSubImage2D:
MessageData.java 94 case glTexSubImage2D:
  /external/skia/src/gpu/android/
GrGLCreateNativeInterface_android.cpp 79 interface->fTexSubImage2D = glTexSubImage2D;
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.cpp 172 LOAD_GL_FUNC(glTexSubImage2D);
GLDispatch.h 149 void (GLAPIENTRY *glTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
  /sdk/emulator/opengl/tests/gles_android_wrapper/
gles_ftable.h 160 {"glTexSubImage2D", (void *)glTexSubImage2D},
  /external/quake/quake/src/WinQuake/
glquake.h 424 #define glTexSubImage2D(...) do { glTexSubImage2D(__VA_ARGS__); GLCHECK("glTexSubImage2D");} while(0)
  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 25 glTexSubImage2D nullAllowed
  /gdk/samples/quake/jni/
glquake.h 424 #define glTexSubImage2D(...) do { glTexSubImage2D(__VA_ARGS__); GLCHECK("glTexSubImage2D");} while(0)
  /external/skia/src/gpu/ios/
GrGLDefaultInterface_iOS.cpp 87 interface->fTexSubImage2D = glTexSubImage2D;
  /external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp 121 interface->fTexSubImage2D = glTexSubImage2D;
  /external/skia/src/gpu/win/
GrGLCreateNativeInterface_win.cpp 81 interface->fTexSubImage2D = glTexSubImage2D;
  /frameworks/base/libs/hwui/
TextureCache.cpp 292 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GLUtils.cpp 557 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
560 glTexSubImage2D(GL_TEXTURE_2D, 0, inval.x(), inval.y(), inval.width(), inval.height(),
564 if (GLUtils::checkGlError("glTexSubImage2D")) {
568 ALOGE("GL ERROR: glTexSubImage2D parameters are : textureId %d,"
  /frameworks/base/cmds/bootanimation/
BootAnimation.cpp 188 glTexSubImage2D(GL_TEXTURE_2D, 0,
200 glTexSubImage2D(GL_TEXTURE_2D, 0,
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 363 glTexSubImage2D = 337;
  /external/qemu/distrib/sdl-1.2.12/src/video/dc/
SDL_dcvideo.c 367 DEF(glTexSubImage2D),
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 153 s_gl.glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
GLDispatch.h 163 glTexSubImage2D_t glTexSubImage2D;
  /external/quake/quake/src/QW/client/
gl_rsurf.c 450 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
552 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
733 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, theRect->t,
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
TextureUtil.java 488 glTexSubImage2D(target,
  /external/skia/src/gpu/mac/
GrGLCreateNativeInterface_mac.cpp 134 interface->fTexSubImage2D = glTexSubImage2D;
  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 253 glTexSubImage2D(GL_TEXTURE_2D,0,TEX_WIDTH/4,TEX_HEIGHT/4,TEX_WIDTH/8,TEX_HEIGHT/8,GL_RGBA,GL_UNSIGNED_BYTE,pixels);

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