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    Searched refs:glUniform1i (Results 1 - 25 of 81) sorted by null

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  /external/chromium/webkit/glue/
gl_bindings_skia_cmd_buffer.cc 88 glUniform1i,
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 98 glUniform1i(mSamplerLoc, 0);
WarpRenderer.cpp 129 glUniform1i(mSamplerLoc, 0);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.cpp 98 glUniform1i(mSamplerLoc, 0);
WarpRenderer.cpp 129 glUniform1i(mSamplerLoc, 0);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 275 if (loc >= 0) glUniform1i(loc, 0);
277 if (loc >= 0) glUniform1i(loc, 1);
  /external/webkit/Source/WebCore/platform/graphics/cairo/
OpenGLShims.h 189 FUNCTION_TABLE_ENTRY(glUniform1i);
287 #define glUniform1i LOOKUP_GL_FUNCTION(glUniform1i)
OpenGLShims.cpp 155 ASSIGN_FUNCTION_TABLE_ENTRY(glUniform1i, success);
  /frameworks/base/libs/hwui/
SkiaShader.cpp 148 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
230 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
342 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
Program.cpp 181 glUniform1i(getUniform("sampler"), 0);
  /development/samples/HelloEffects/src/com/example/android/mediafx/
TextureRenderer.java 134 GLES20.glUniform1i(mTexSamplerHandle, 0);
  /external/skia/src/gpu/android/
GrGLCreateNativeInterface_android.cpp 86 interface->fUniform1i = glUniform1i;
  /external/skia/src/gpu/ios/
GrGLDefaultInterface_iOS.cpp 89 interface->fUniform1i = glUniform1i;
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 45 void glUniform1i(GLint, GLint);
411 GL_CMD(glUniform1i(programInfo.vars[TextureMapperGLData::ShaderInfo::SourceTextureVariable], 0))
423 GL_CMD(glUniform1i(programInfo.vars[TextureMapperGLData::ShaderInfo::MaskTextureVariable], 1))
638 GL_CMD(glUniform1i(programInfo.vars[TextureMapperGLData::ShaderInfo::SourceTextureVariable], 0))
  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 232 GLES20.glUniform1i(mTexHandle, 0);
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 370 glUniform1i = 344;
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 187 GLES20.glUniform1i(mTextureHandle, 0);
  /external/skia/src/gpu/mac/
GrGLCreateNativeInterface_mac.cpp 136 interface->fUniform1i = glUniform1i;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 213 glUniform1i(uniformTexture, 0);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 274 glUniform1i(gYuvTexSamplerHandle, 0);
275 checkGlError("glUniform1i");
  /packages/apps/Gallery2/src/com/android/gallery3d/photoeditor/
RendererUtils.java 277 GLES20.glUniform1i(context.texSamplerHandle, 0);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 703 glUniform1i(m_handleArray[type].texSamplerHandle, 0);
    [all...]
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 443 glUniform1i(tex_var, i);
684 glUniform1i(var, value);
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 115 void glUniform1i ( GLint location, GLint x )
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 418 glUniform1i(uniformTexture, 0);

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