/external/quake/quake/src/QW/client/ |
gl_mesh.c | 327 char gldir[MAX_OSPATH];
local 329 sprintf (gldir, "%s/glquake", com_gamedir);
330 Sys_mkdir (gldir);
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gl_vidandroid.c | 220 char gldir[MAX_OSPATH]; local 248 sprintf (gldir, "%s/glquake", com_gamedir); 249 Sys_mkdir (gldir);
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gl_vidlinux_x11.c | 641 char gldir[MAX_OSPATH]; local 756 sprintf (gldir, "%s/glquake", com_gamedir); 757 Sys_mkdir (gldir);
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gl_vidlinuxglx.c | 598 char gldir[MAX_OSPATH]; local 693 sprintf (gldir, "%s/glquake", com_gamedir); 694 Sys_mkdir (gldir);
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gl_vidnt.c | 1578 char gldir[MAX_OSPATH]; local [all...] |
/external/quake/quake/src/WinQuake/ |
gl_vidandroid.cpp | 303 char gldir[MAX_OSPATH]; local 331 sprintf (gldir, "%s/glquake", com_gamedir); 332 Sys_mkdir (gldir);
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gl_vidlinuxglx.cpp | 733 char gldir[MAX_OSPATH]; local 897 sprintf (gldir, "%s/glquake", com_gamedir); 898 Sys_mkdir (gldir);
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gl_vidnt.cpp | 1578 char gldir[MAX_OSPATH]; local [all...] |
/gdk/samples/quake/jni/ |
gl_vidandroid.cpp | 303 char gldir[MAX_OSPATH]; local 331 sprintf (gldir, "%s/glquake", com_gamedir); 332 Sys_mkdir (gldir);
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