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    Searched refs:hDelta (Results 1 - 10 of 10) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
90 texvec[1] = hDelta * j;
TextureGeneratorDistnoise.java 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
81 texvec[1] = hDelta * j / noisesize;
TextureGeneratorMarble.java 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
79 texvec[1] = hDelta * j;
TextureGeneratorMusgrave.java 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
79 texvec[1] = hDelta * j / noisesize;
TextureGeneratorStucci.java 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;;
85 texvec[1] = hDelta * j;
TextureGeneratorBlend.java 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y;
135 x = hDelta * j;
137 y = hDelta * j;
TextureGeneratorMagic.java 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
139 texvec[1] = hDelta * j;
TextureGeneratorVoronoi.java 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
97 texvec[1] = hDelta * j / noisesize;
TextureGeneratorWood.java 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
92 texvec[1] = hDelta * j;
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
LayoutCanvas.java 669 int hDelta = canvasWidth - sceneWidth;
671 if (hDelta > 2 * CanvasTransform.DEFAULT_MARGIN) {
673 } else if (hDelta > 0) {
674 hMargin = hDelta / 2;
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