/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Sphere.java | 79 protected boolean interior;
field in class:Sphere 117 * @param interior
120 public Sphere(int zSamples, int radialSamples, float radius, boolean useEvenSlices, boolean interior) {
121 updateGeometry(zSamples, radialSamples, radius, useEvenSlices, interior);
217 if (!interior) // allow interior texture vs. exterior
268 if (!interior) {
289 if (!interior) {
323 if (!interior) {
343 if (!interior) {
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnLocalTriangulator.h | 93 bool interior() function in class:WebCore::LoopBlinnLocalTriangulator::Vertex 98 void setInterior(bool interior) 100 m_interior = interior; 229 // Fetches the given interior vertex, 0 <= index < numberOfInteriorVertices(). 242 // Adds a vertex to the list of interior vertices. 254 // general triangulation algorithm tessellates this interior region. 256 // The number of interior vertices that are valid for the current
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LoopBlinnLocalTriangulator.cpp | 73 // vertices canonically when walking the interior edges from the 104 // interior portion of the shape, to feed these vertices to the 110 // being filled. We ignore the interior vertex unless it is also 123 if (!next->marked() && !isSharedEdge(v, next) && (!next->interior() || next->end())) { 135 // vertex to the interior vertices anyway. (FIXME: should we 181 // Produce three triangles surrounding this interior vertex. 186 // Mark the interior vertex so we ignore it if trying to trace 187 // the interior edge.
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FELighting.h | 66 inline void interior(int offset, IntPoint& normalVector);
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FELighting.cpp | 117 inline void FELighting::LightingData::interior(int offset, IntPoint& normalVector) function in class:WebCore::FELighting::LightingData 310 // Interior pixels 317 data.interior(offset, normalVector);
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/external/skia/third_party/glu/libtess/ |
README | 16 of the polygon are on the "interior". This makes it possible to do 20 set of closed contours which separate the interior from the exterior. 72 which regions are interior to the given contours, according to one 73 of several "winding rules" described below. The interior regions 108 (ie. an edge which separates an interior region from an exterior one). 110 in the polygon interior. "edgeFlag" will be called before the first 227 common way to define the interior. The other three rules are 233 polygon interior and exterior (rather than a tesselation). 235 interior contours are oriented CW. The GLU_TESS_BEGIN callback 311 is 0 for each exterior region, and 1 for each interior region. Unde [all...] |
/external/v8/test/mjsunit/compiler/ |
expression-trees.js | 39 // More than one leaf requires an interior node.
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/external/libvpx/vp8/common/ppc/ |
loopfilter_filters_altivec.asm | 740 vmaxub v14, v14, v4 ;# M = max interior abs diff [all...] |
/prebuilts/tools/common/jfreechart/ |
jfreechart-1.0.9.jar | |
/external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime/ |
Antlr.Runtime.Tree.pas | 771 /// end up as the leaves of this tree and rule nodes are the interior nodes. [all...] |