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    Searched refs:intersectWhere (Results 1 - 6 of 6) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Ray.java 108 // return intersectWhere(v0, v1, v2, null);
111 * <code>intersectWhere</code> determines if the Ray intersects a triangle. It then
119 public boolean intersectWhere(Triangle t, Vector3f loc) {
120 return intersectWhere(t.get(0), t.get(1), t.get(2), loc);
124 * <code>intersectWhere</code> determines if the Ray intersects a triangle
139 public boolean intersectWhere(Vector3f v0, Vector3f v1, Vector3f v2,
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamTerrainPicker.java 170 if (pick.intersectWhere(gridTriA, intersection)) {
174 if (pick.intersectWhere(gridTriB, intersection)) {
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
Octree.java 160 root.intersectWhere(r, geoms, tMin, tMax, results);
Octnode.java 292 public final void intersectWhere(Ray r, Geometry[] geoms, float sceneMin, float sceneMax,
312 child.intersectWhere(r, geoms, sceneMin, sceneMax, results);
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/
BIHNode.java 148 public final int intersectWhere(Collidable col,
296 public final int intersectWhere(Ray r,
BIHTree.java 425 return root.intersectWhere(r, worldMatrix, this, tMin, tMax, results);
446 return root.intersectWhere(bv, bbox, worldMatrix, this, results);

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