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    Searched refs:isGL2 (Results 1 - 4 of 4) sorted by null

  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderContext.h 35 bool isGL2() const { return m_isGL2; }
ColorBuffer.cpp 173 if (tInfo->currContext->isGL2()) {
232 if (tInfo->currContext->isGL2()) {
250 if (tInfo->currContext->isGL2()) {
271 if (tInfo->currContext->isGL2()) {
RenderControl.cpp 73 if (tInfo->currContext->isGL2()) {
FrameBuffer.cpp 712 if (ctx->isGL2()) tinfo->m_gl2Dec.setContextData(&ctx->decoderContextData());

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