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    Searched refs:jmeMotionState (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/bullet-native/
jmeMotionState.cpp 32 #include "jmeMotionState.h"
39 jmeMotionState::jmeMotionState() {
46 void jmeMotionState::getWorldTransform(btTransform& worldTrans) const {
50 void jmeMotionState::setWorldTransform(const btTransform& worldTrans) {
55 void jmeMotionState::setKinematicTransform(const btTransform& worldTrans) {
60 void jmeMotionState::setKinematicLocation(JNIEnv* env, jobject location) {
65 void jmeMotionState::setKinematicRotation(JNIEnv* env, jobject rotation) {
70 void jmeMotionState::setKinematicRotationQuat(JNIEnv* env, jobject rotation) {
75 bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation)
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jmeMotionState.h 41 class jmeMotionState : public btMotionState {
46 jmeMotionState();
47 virtual ~jmeMotionState();
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp 38 #include "jmeMotionState.h"
52 jmeMotionState* motionState = new jmeMotionState();
63 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId);
79 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId);
95 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId);
111 jmeMotionState* motionState = reinterpret_cast<jmeMotionState*>(stateId)
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com_jme3_bullet_objects_PhysicsRigidBody.cpp 38 #include "jmeMotionState.h"
91 ((jmeMotionState*) body->getMotionState())->setKinematicLocation(env, value);
92 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform);
116 ((jmeMotionState*) body->getMotionState())->setKinematicRotation(env, value);
117 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform);
141 ((jmeMotionState*) body->getMotionState())->setKinematicRotationQuat(env, value);
142 body->setCenterOfMassTransform(((jmeMotionState*) body->getMotionState())->worldTransform);
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  /external/jmonkeyengine/engine/src/bullet-native/android/
Android.mk 107 $(JME3_PATH)/jmeMotionState.cpp\

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