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Searched
refs:jmeMotionState
(Results
1 - 5
of
5
) sorted by null
/external/jmonkeyengine/engine/src/bullet-native/
jmeMotionState.cpp
32
#include "
jmeMotionState
.h"
39
jmeMotionState
::
jmeMotionState
() {
46
void
jmeMotionState
::getWorldTransform(btTransform& worldTrans) const {
50
void
jmeMotionState
::setWorldTransform(const btTransform& worldTrans) {
55
void
jmeMotionState
::setKinematicTransform(const btTransform& worldTrans) {
60
void
jmeMotionState
::setKinematicLocation(JNIEnv* env, jobject location) {
65
void
jmeMotionState
::setKinematicRotation(JNIEnv* env, jobject rotation) {
70
void
jmeMotionState
::setKinematicRotationQuat(JNIEnv* env, jobject rotation) {
75
bool
jmeMotionState
::applyTransform(JNIEnv* env, jobject location, jobject rotation)
[
all
...]
jmeMotionState.h
41
class
jmeMotionState
: public btMotionState {
46
jmeMotionState
();
47
virtual ~
jmeMotionState
();
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp
38
#include "
jmeMotionState
.h"
52
jmeMotionState
* motionState = new
jmeMotionState
();
63
jmeMotionState
* motionState = reinterpret_cast<
jmeMotionState
*>(stateId);
79
jmeMotionState
* motionState = reinterpret_cast<
jmeMotionState
*>(stateId);
95
jmeMotionState
* motionState = reinterpret_cast<
jmeMotionState
*>(stateId);
111
jmeMotionState
* motionState = reinterpret_cast<jmeMotionState*>(stateId)
[
all
...]
com_jme3_bullet_objects_PhysicsRigidBody.cpp
38
#include "
jmeMotionState
.h"
91
((
jmeMotionState
*) body->getMotionState())->setKinematicLocation(env, value);
92
body->setCenterOfMassTransform(((
jmeMotionState
*) body->getMotionState())->worldTransform);
116
((
jmeMotionState
*) body->getMotionState())->setKinematicRotation(env, value);
117
body->setCenterOfMassTransform(((
jmeMotionState
*) body->getMotionState())->worldTransform);
141
((
jmeMotionState
*) body->getMotionState())->setKinematicRotationQuat(env, value);
142
body->setCenterOfMassTransform(((
jmeMotionState
*) body->getMotionState())->worldTransform);
[
all
...]
/external/jmonkeyengine/engine/src/bullet-native/android/
Android.mk
107
$(JME3_PATH)/
jmeMotionState
.cpp\
Completed in 190 milliseconds