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    Searched refs:looping (Results 1 - 25 of 40) sorted by null

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  /external/quake/quake/src/QW/client/
cd_null.c 3 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
sound.h 71 int looping; // where to loop, -1 = no looping member in struct:__anon11628
cd_linux.c 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.c 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_audio.c 505 void CDAudio_Play(byte track, qboolean looping)
524 playLooping = looping;
721 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
  /external/quake/quake/src/WinQuake/
cd_null.cpp 22 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
sound.h 80 int looping; // where to loop, -1 = no looping member in struct:__anon12073
cd_linux.cpp 96 void CDAudio_Play(byte track, qboolean looping)
154 playLooping = looping;
320 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
322 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
cd_win.cpp 103 void CDAudio_Play(byte track, qboolean looping)
169 playLooping = looping;
354 Con_Printf("Currently %s track %u\n", playLooping ? "looping" : "playing", playTrack);
356 Con_Printf("Paused %s track %u\n", playLooping ? "looping" : "playing", playTrack);
  /gdk/samples/quake/jni/
cd_null.cpp 22 void CDAudio_Play(byte track, qboolean looping)
cdaudio.h 22 void CDAudio_Play(byte track, qboolean looping);
sound.h 80 int looping; // where to loop, -1 = no looping member in struct:__anon17637
  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerSetLoopingStateUnitTest.java 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest
57 looping = !looping; // Flip the looping mode.
58 player.setLooping(looping);
  /frameworks/base/media/java/android/media/
IRingtonePlayer.aidl 31 void playAsync(in Uri uri, boolean looping, int streamType);
AsyncPlayer.java 42 boolean looping; field in class:AsyncPlayer.Command
47 return "{ code=" + code + " looping=" + looping + " stream=" + stream
63 player.setLooping(cmd.looping);
160 * @param looping Whether the audio should loop forever.
165 public void play(Context context, Uri uri, boolean looping, int stream) {
171 cmd.looping = looping;
  /external/webkit/Source/JavaScriptCore/tests/mozilla/ecma_2/Statements/
dowhile-006.js 28 function looping( object ) { function
42 this.looping = looping;
57 } while ( looping(object) );
  /external/webkit/Source/WebCore/webaudio/
AudioBufferSourceNode.idl 35 attribute boolean looping; // FIXME: change name to 'loop' once samples are updated
AudioBufferSourceNode.h 74 bool looping() const { return m_isLooping; } function in class:WebCore::AudioBufferSourceNode
75 void setLooping(bool looping) { m_isLooping = looping; }
  /frameworks/base/packages/SystemUI/src/com/android/systemui/media/
NotificationPlayer.java 52 boolean looping; field in class:NotificationPlayer.Command
57 return "{ code=" + code + " looping=" + looping + " stream=" + stream
89 player.setLooping(mCmd.looping);
93 if (mCmd.looping) {
259 * @param looping Whether the audio should loop forever.
264 public void play(Context context, Uri uri, boolean looping, int stream) {
270 cmd.looping = looping;
RingtonePlayer.java 134 public void playAsync(Uri uri, boolean looping, int streamType) {
139 mAsyncPlayer.play(mContext, uri, looping, streamType);
  /packages/apps/Mms/src/com/android/mms/transaction/
NotificationPlayer.java 53 boolean looping; field in class:NotificationPlayer.Command
60 return "{ code=" + code + " looping=" + looping + " stream=" + stream
93 player.setLooping(mCmd.looping);
98 if (mCmd.looping) {
266 * @param looping Whether the audio should loop forever.
274 public void play(Context context, Uri uri, boolean looping, int stream, float volume) {
280 cmd.looping = looping;
  /system/core/libcutils/
selector.c 34 bool looping; member in struct:Selector
230 // Make sure we're not already looping.
231 if (selector->looping) {
232 LOG_ALWAYS_FATAL("Already looping.");
234 selector->looping = true;
  /frameworks/wilhelm/tests/sandbox/
xaplay.c 253 XAboolean looping = XA_BOOLEAN_FALSE; local
278 looping = XA_BOOLEAN_TRUE;
305 fprintf(stderr, " -l Enable looping, for URI only\n");
519 // get the seek interface for seeking and/or looping
520 if (looping || seekPos != XA_TIME_UNKNOWN) {
532 if (looping) {
536 fprintf(stderr, "-l (looping) is unsupported\n");
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