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Searched
refs:mDepthbufferType
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp
23
mDepthbufferType
= GL_NONE;
67
mDepthbufferType
= type;
85
if (mDepthbufferPointer.id() == texture && IsTextureTarget(
mDepthbufferType
))
87
mDepthbufferType
= GL_NONE;
106
if (mDepthbufferPointer.id() == renderbuffer &&
mDepthbufferType
== GL_RENDERBUFFER)
108
mDepthbufferType
= GL_NONE;
233
return
mDepthbufferType
;
347
if (
mDepthbufferType
!= GL_NONE)
349
if (
mDepthbufferType
!= GL_RENDERBUFFER)
425
if (
mDepthbufferType
== GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER
[
all
...]
Framebuffer.h
71
GLenum
mDepthbufferType
;
Completed in 19 milliseconds