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    Searched refs:mDepthbufferType (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Framebuffer.cpp 23 mDepthbufferType = GL_NONE;
67 mDepthbufferType = type;
85 if (mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
87 mDepthbufferType = GL_NONE;
106 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
108 mDepthbufferType = GL_NONE;
233 return mDepthbufferType;
347 if (mDepthbufferType != GL_NONE)
349 if (mDepthbufferType != GL_RENDERBUFFER)
425 if (mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER
    [all...]
Framebuffer.h 71 GLenum mDepthbufferType;

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