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    Searched refs:mTextureNames (Results 1 - 10 of 10) sorted by null

  /frameworks/base/core/java/android/webkit/
HTML5VideoInline.java 24 private static int[] mTextureNames = null;
75 || mTextureNames == null) {
79 mTextureNames = new int[1];
80 GLES20.glGenTextures(1, mTextureNames, 0);
81 mSurfaceTexture = new SurfaceTexture(mTextureNames[0]);
105 if (mTextureNames != null) {
106 return mTextureNames[0];
  /frameworks/base/graphics/java/android/renderscript/
Program.java 72 String mTextureNames[];
133 return mTextureNames[slot];
206 String mTextureNames[];
224 mTextureNames = new String[MAX_TEXTURE];
347 mTextureNames[mTextureCount] = texName;
362 p.mTextureNames = new String[mTextureCount];
363 System.arraycopy(mTextureNames, 0, p.mTextureNames, 0, mTextureCount);
ProgramFragment.java 86 texNames[i] = mTextureNames[i];
ProgramVertex.java 145 texNames[i] = mTextureNames[i];
ProgramFragmentFixedFunction.java 73 texNames[i] = mTextureNames[i];
ProgramVertexFixedFunction.java 100 texNames[i] = mTextureNames[i];
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Shader.java 40 protected ArrayList<String> mTextureNames;
50 mTextureNames = new ArrayList<String>();
FragmentShader.java 73 mShader.mTextureNames.add(name);
87 mShader.mTextureNames.get(i));
  /frameworks/rs/driver/
rsdShader.h 119 android::Vector<android::String8> mTextureNames;
rsdShader.cpp 44 mTextureNames.push(String8(textureNames[i], textureNamesLength[i]));
212 mShader.append(mTextureNames[ct]);

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