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    Searched refs:mWakeCount (Results 1 - 2 of 2) sorted by null

  /frameworks/native/opengl/libs/EGL/
egl_display.cpp 387 ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX,
388 "Invalid WakeCount (%d) on enter\n", mWakeCount);
390 mWakeCount++;
414 ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount);
416 mWakeCount--;
420 if (mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) {
egl_display.h 157 HibernationMachine(): mWakeCount(0), mHibernating(false),
174 int32_t mWakeCount;

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