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    Searched refs:mWritePosition (Results 1 - 4 of 4) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
IndexDataManager.cpp 244 mWritePosition = 0;
257 HRESULT result = mIndexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, D3DLOCK_NOOVERWRITE);
265 *offset = mWritePosition;
266 mWritePosition += requiredSpace;
292 mWritePosition = 0;
294 else if (mWritePosition + requiredSpace > mBufferSize) // Recycle
300 mWritePosition = 0;
IndexDataManager.h 66 UINT mWritePosition;
VertexDataManager.cpp 609 mWritePosition = 0;
641 HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, D3DLOCK_NOOVERWRITE);
649 *offset = mWritePosition;
650 mWritePosition += requiredSpace;
676 mWritePosition = 0;
678 else if (mWritePosition + mRequiredSpace > mBufferSize) // Recycle
687 mWritePosition = 0;
707 HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, 0);
716 VertexElement element = {attribute.mType, attribute.mSize, attribute.mNormalized, attributeOffset, mWritePosition};
719 *streamOffset = mWritePosition;
    [all...]
VertexDataManager.h 75 UINT mWritePosition;

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