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Searched
refs:m_fboID
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
TransferQueue.cpp
58
,
m_fboID
(0)
90
if (
m_fboID
) {
91
glDeleteFramebuffers(1, &
m_fboID
);
92
m_fboID
= 0;
131
if (!
m_fboID
)
132
glGenFramebuffers(1, &
m_fboID
);
363
blitTileFromQueue(
m_fboID
, destTexture, m_sharedSurfaceTextureId,
TransferQueue.h
183
GLuint
m_fboID
; // The FBO used for copy the SurfTex to each tile
Completed in 5697 milliseconds