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    Searched refs:numUniforms (Results 1 - 3 of 3) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.cpp 184 GLint numUniforms = 0;
188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
191 if (numUniforms > 0 && maxNameLength > 0) {
192 uniformList = new UniformQueryData*[numUniforms];
195 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
210 uniformList, (uint32_t)numUniforms);
212 uniformList, (uint32_t)numUniforms);
216 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp 256 unsigned int numUniforms = mUniformIndex.size();
257 for (unsigned int location = 0; location < numUniforms; location++)
900 unsigned int numUniforms = mUniforms.size();
901 for (unsigned int index = 0; index < numUniforms; index++)
918 unsigned int numUniforms = mUniformIndex.size();
919 for (unsigned int location = 0; location < numUniforms; location++)
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  /sdk/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 676 GLint numUniforms=0;
677 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
678 ctx->m_shared->initProgramData(program,numUniforms);
689 for (GLint i=0 ; i<numUniforms ; ++i)
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