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Searched
refs:numUniforms
(Results
1 - 3
of
3
) sorted by null
/frameworks/rs/driver/
rsdShaderCache.cpp
184
GLint
numUniforms
= 0;
188
glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &
numUniforms
);
191
if (
numUniforms
> 0 && maxNameLength > 0) {
192
uniformList = new UniformQueryData*[
numUniforms
];
195
for (uint32_t ct = 0; ct < (uint32_t)
numUniforms
; ct++) {
210
uniformList, (uint32_t)
numUniforms
);
212
uniformList, (uint32_t)
numUniforms
);
216
for (uint32_t ct = 0; ct < (uint32_t)
numUniforms
; ct++) {
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp
256
unsigned int
numUniforms
= mUniformIndex.size();
257
for (unsigned int location = 0; location <
numUniforms
; location++)
900
unsigned int
numUniforms
= mUniforms.size();
901
for (unsigned int index = 0; index <
numUniforms
; index++)
918
unsigned int
numUniforms
= mUniformIndex.size();
919
for (unsigned int location = 0; location <
numUniforms
; location++)
[
all
...]
/sdk/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp
676
GLint
numUniforms
=0;
677
ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &
numUniforms
);
678
ctx->m_shared->initProgramData(program,
numUniforms
);
689
for (GLint i=0 ; i<
numUniforms
; ++i)
[
all
...]
Completed in 874 milliseconds