/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 23 GLuint loadShader(GLenum shaderType, const char* pSource) { 25 glShaderSource(shader, 1, &pSource, NULL);
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common.h | 24 GLuint loadShader(GLenum shaderType, const char* pSource);
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/frameworks/av/media/libstagefright/codecs/common/ |
cmnMemory.c | 50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) 52 memcpy (pDest, pSource, uSize); 66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize) 68 memmove (pDest, pSource, uSize);
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/frameworks/av/media/libstagefright/codecs/common/include/ |
cmnMemory.h | 64 * \param pSource [in] address of source memory 68 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize); 93 * \param pSource [in] address of source memory 97 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
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voMem.h | 46 VO_U32 (VO_API * Copy) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize); 49 VO_U32 (VO_API * Move) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 41 glShaderSource(shader, 1, &pSource, NULL);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 41 glShaderSource(shader, 1, &pSource, NULL);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { 60 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 40 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 37 GLuint loadShader(GLenum shaderType, const char* pSource) { 40 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.h | 72 GLenum shaderType, const char* pSource, GLuint* outShader);
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NativeWindowRenderer.cpp | 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource, 288 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { 36 glShaderSource(shader, 1, &pSource, NULL);
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/dalvik/vm/native/ |
java_lang_Class.cpp | 195 ClassObject** pSource = (ClassObject**)(void*)classes->contents; 200 if (dvmIsPublicClass(pSource[count])) 211 if (dvmIsPublicClass(pSource[count])) { 213 (Object *)pSource[count]);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.h | 169 GLuint loadShader(GLenum shaderType, const char* pSource);
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ShaderProgram.cpp | 190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource) 194 glShaderSource(shader, 1, &pSource, 0); [all...] |
/hardware/ti/wlan/wl1271/platforms/os/common/inc/ |
osApi.h | 248 * \param pSource - Pointer to Source buffer 257 void os_memoryCopy (TI_HANDLE OsContext, void *pDestination, void *pSource, TI_UINT32 Size);
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/frameworks/native/opengl/tests/gl2_basic/ |
gl2_basic.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 79 glShaderSource(shader, 1, &pSource, NULL);
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/external/bouncycastle/src/main/java/org/bouncycastle/jce/provider/ |
JDKAlgorithmParameters.java | 40 import javax.crypto.spec.PSource; [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { 79 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { 86 glShaderSource(shader, 1, &pSource, NULL);
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { 200 glShaderSource(shader, 1, &pSource, NULL); [all...] |
/external/icu4c/tools/genrb/ |
parse.c | 436 const UChar *pSource = NULL; 482 pSource = ucbuf_getBuffer(ucbuf, &size, status); 487 size = utrans_stripRules(pSource, size, pTarget, status); [all...] |