HomeSort by relevance Sort by last modified time
    Searched refs:pSource (Results 1 - 25 of 33) sorted by null

1 2

  /cts/tests/tests/opengl/libopengltest/
common.cpp 23 GLuint loadShader(GLenum shaderType, const char* pSource) {
25 glShaderSource(shader, 1, &pSource, NULL);
common.h 24 GLuint loadShader(GLenum shaderType, const char* pSource);
  /frameworks/av/media/libstagefright/codecs/common/
cmnMemory.c 50 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize)
52 memcpy (pDest, pSource, uSize);
66 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize)
68 memmove (pDest, pSource, uSize);
  /frameworks/av/media/libstagefright/codecs/common/include/
cmnMemory.h 64 * \param pSource [in] address of source memory
68 VO_U32 cmnMemCopy (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
93 * \param pSource [in] address of source memory
97 VO_U32 cmnMemMove (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
voMem.h 46 VO_U32 (VO_API * Copy) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
49 VO_U32 (VO_API * Move) (VO_S32 uID, VO_PTR pDest, VO_PTR pSource, VO_U32 uSize);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
41 glShaderSource(shader, 1, &pSource, NULL);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 34 GLuint loadShader(GLenum shaderType, const char* pSource);
Renderer.cpp 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
41 glShaderSource(shader, 1, &pSource, NULL);
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 57 GLuint loadShader(GLenum shaderType, const char* pSource) {
60 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
40 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 37 GLuint loadShader(GLenum shaderType, const char* pSource) {
40 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.h 72 GLenum shaderType, const char* pSource, GLuint* outShader);
NativeWindowRenderer.cpp 283 void NativeWindowRenderer::loadShader(GLenum shaderType, const char* pSource,
288 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/native/opengl/tests/gl_perf/
fill_common.cpp 33 GLuint loadShader(GLenum shaderType, const char* pSource) {
36 glShaderSource(shader, 1, &pSource, NULL);
  /dalvik/vm/native/
java_lang_Class.cpp 195 ClassObject** pSource = (ClassObject**)(void*)classes->contents;
200 if (dvmIsPublicClass(pSource[count]))
211 if (dvmIsPublicClass(pSource[count])) {
213 (Object *)pSource[count]);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 169 GLuint loadShader(GLenum shaderType, const char* pSource);
ShaderProgram.cpp 190 GLuint ShaderProgram::loadShader(GLenum shaderType, const char* pSource)
194 glShaderSource(shader, 1, &pSource, 0);
    [all...]
  /hardware/ti/wlan/wl1271/platforms/os/common/inc/
osApi.h 248 * \param pSource - Pointer to Source buffer
257 void os_memoryCopy (TI_HANDLE OsContext, void *pDestination, void *pSource, TI_UINT32 Size);
  /frameworks/native/opengl/tests/gl2_basic/
gl2_basic.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
79 glShaderSource(shader, 1, &pSource, NULL);
  /external/bouncycastle/src/main/java/org/bouncycastle/jce/provider/
JDKAlgorithmParameters.java 40 import javax.crypto.spec.PSource;
    [all...]
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 76 GLuint loadShader(GLenum shaderType, const char* pSource) {
79 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 83 GLuint loadShader(GLenum shaderType, const char* pSource) {
86 glShaderSource(shader, 1, &pSource, NULL);
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 196 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
200 glShaderSource(shader, 1, &pSource, NULL);
    [all...]
  /external/icu4c/tools/genrb/
parse.c 436 const UChar *pSource = NULL;
482 pSource = ucbuf_getBuffer(ucbuf, &size, status);
487 size = utrans_stripRules(pSource, size, pTarget, status);
    [all...]

Completed in 662 milliseconds

1 2