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    Searched refs:planar (Results 1 - 6 of 6) sorted by null

  /external/quake/quake/src/WinQuake/
vid_dos.h 30 int planar; member in struct:vmode_s
70 void VGA_ClearVideoMem (int planar);
vid_vga.cpp 81 if (pcurrentmode->planar)
152 if (pcurrentmode->planar)
229 void VGA_ClearVideoMem (int planar)
232 if (planar)
352 VGA_ClearVideoMem (VGA_pcurmode->planar);
370 VGA_planar = pcurrentmode->planar;
389 VGA_ClearVideoMem (pcurrentmode->planar);
vid_ext.cpp 375 vesa_modes[nummodes].planar = 0;
607 VGA_ClearVideoMem (VGA_pcurmode->planar);
  /packages/apps/Camera/jni/
feature_mos_jni.cpp 347 void ConvertYVUAiToPlanarYVU(unsigned char *planar, unsigned char *in, int width,
351 unsigned char* Yptr = planar;
352 unsigned char* Vptr = planar + planeSize;
  /packages/apps/LegacyCamera/jni/
feature_mos_jni.cpp 347 void ConvertYVUAiToPlanarYVU(unsigned char *planar, unsigned char *in, int width,
351 unsigned char* Yptr = planar;
352 unsigned char* Vptr = planar + planeSize;
  /external/skia/third_party/glu/libtess/
alg-outline 18 input is even slightly non-planar, then some triangles will
112 a planar decomposition. As we cross each vertex, we update the mesh
180 - The portion of the mesh left of the sweep line is a planar graph,

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