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    Searched refs:preserves3D (Results 1 - 21 of 21) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCLayerImpl.h 92 void setPreserves3D(bool preserves3D) { m_preserves3D = preserves3D; }
93 bool preserves3D() const { return m_preserves3D; }
  /external/webkit/Source/WebCore/platform/graphics/texmap/
TextureMapperNode.h 218 bool preserves3D;
234 , preserves3D(false)
TextureMapperNode.cpp 256 if (hasTransparency || !m_state.transform.isIdentityOrTranslation() || m_parent->m_state.preserves3D)
328 if (m_state.preserves3D)
398 if (parent && parent->m_state.preserves3D)
579 if (!m_state.preserves3D || m_children.isEmpty()) {
726 if (m_state.preserves3D)
829 m_state.preserves3D = graphicsLayer->preserves3D();
GraphicsLayerTextureMapper.cpp 224 if (value == preserves3D())
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerChromium.h 142 bool preserves3D() { return m_owner && m_owner->preserves3D(); }
LayerRendererChromium.cpp 606 bool useSurfaceForOpacity = drawLayer->opacity() != 1 && !drawLayer->preserves3D();
623 if (drawLayer->superlayer() && drawLayer->superlayer()->preserves3D())
662 if (drawLayer->superlayer()->preserves3D())
698 if (!drawLayer->preserves3D()) {
720 if (!drawLayer->superlayer()->preserves3D())
    [all...]
GraphicsLayerChromium.cpp 222 void GraphicsLayerChromium::setPreserves3D(bool preserves3D)
224 if (preserves3D == m_preserves3D)
227 GraphicsLayer::setPreserves3D(preserves3D);
LayerChromium.cpp 307 layer->setPreserves3D(preserves3D());
  /external/webkit/Source/WebCore/platform/graphics/win/
GraphicsLayerCACF.cpp 248 void GraphicsLayerCACF::setPreserves3D(bool preserves3D)
250 if (preserves3D == m_preserves3D)
253 GraphicsLayer::setPreserves3D(preserves3D);
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsLayer.cpp 289 if (!preserves3D())
305 if (preserves3D()) {
448 ts << "(preserves3D " << m_preserves3D << ")\n";
GraphicsLayer.h 256 bool preserves3D() const { return m_preserves3D; }
  /external/webkit/Source/WebCore/platform/graphics/android/
GraphicsLayerAndroid.cpp 313 void GraphicsLayerAndroid::setPreserves3D(bool preserves3D)
315 if (preserves3D == m_preserves3D)
318 GraphicsLayer::setPreserves3D(preserves3D);
319 m_contentLayer->setPreserves3D(preserves3D);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/android/layers/
LayerAndroid.h 165 bool preserves3D() { return m_preserves3D; }
LayerAndroid.cpp 479 if (!preserves3D()) {
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsLayerQt.cpp 292 bool preserves3D: 1;
303 , preserves3D(false)
557 if (!m_state.preserves3D) {
    [all...]
  /external/webkit/Source/WebCore/rendering/
RenderInline.cpp     [all...]
RenderLayer.h 441 bool preserves3D() const { return renderer()->style()->transformStyle3D() == TransformStyle3DPreserve3D; }
730 // in a preserves3D hierarchy. Hint to do 3D-aware hit testing.
    [all...]
RenderLayer.cpp 638 // Note that preserves3D() creates stacking context, so we can just run up the stacking contexts.
639 while (curr && curr->preserves3D()) {
669 if (preserves3D())
    [all...]
RenderBox.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/ca/
GraphicsLayerCA.cpp 460 void GraphicsLayerCA::setPreserves3D(bool preserves3D)
462 if (preserves3D == m_preserves3D)
465 GraphicsLayer::setPreserves3D(preserves3D);
    [all...]
  /external/webkit/Source/WebCore/rendering/style/
RenderStyle.h     [all...]

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