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  /external/webkit/Source/WebCore/webaudio/
AudioChannelSplitter.cpp 71 } else if (output(i)->renderingFanOutCount() > 0) {
AudioNodeOutput.h 61 // This function should not be called in audio thread rendering code, instead renderingFanOutCount() should be used.
65 // renderingFanOutCount() is the number of AudioNodeInputs that we're connected to during rendering.
67 unsigned renderingFanOutCount() const;
AudioNodeOutput.cpp 144 unsigned AudioNodeOutput::renderingFanOutCount() const

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