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    Searched refs:requestBuffer (Results 1 - 6 of 6) sorted by null

  /frameworks/native/include/gui/
ISurfaceTexture.h 49 // requestBuffer requests a new buffer for the given index. The server (i.e.
54 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
65 // should call requestBuffer to assign a new buffer to that slot. The client
69 // expected to call requestBuffer immediately.
77 // via requestBuffer. In addition, a timestamp must be provided by the
BufferQueue.h 109 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
348 // call requestBuffer() when told to do so. Technically this is not
385 // for a slot when requestBuffer is called with that slot's index.
  /frameworks/native/libs/gui/
ISurfaceTexture.cpp 54 virtual status_t requestBuffer(int bufferIdx, sp<GraphicBuffer>* buf) {
186 int result = requestBuffer(bufferIdx, &buffer);
SurfaceTextureClient.cpp 181 result = mSurfaceTexture->requestBuffer(buf, &gbuf);
183 ALOGE("dequeueBuffer: ISurfaceTexture::requestBuffer failed: %d",
BufferQueue.cpp 274 status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
276 ST_LOGV("requestBuffer: slot=%d", slot);
279 ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
283 ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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  /frameworks/av/services/camera/tests/CameraServiceTest/
CameraServiceTest.cpp 312 virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage);
350 sp<GraphicBuffer> MSurface::requestBuffer(int bufferIdx, int usage) {

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