/frameworks/base/graphics/java/android/renderscript/ |
Matrix4f.java | 203 float ri3 = 0; local 209 ri3 += lhs.get(j,3) * rhs_ij; 214 set(i,3, ri3);
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/frameworks/rs/ |
rsMatrix4x4.cpp | 257 float ri3 = 0; local 263 ri3 += ((const Matrix4x4 *)lhs)->get(j,3) * rhs_ij; 268 set(i,3, ri3);
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/frameworks/base/core/java/android/hardware/ |
SensorManager.java | 1151 float ri0=0,ri1=0,ri2=0,ri3=0,ri4=0,ri5=0,ri6=0,ri7=0,ri8=0; local [all...] |
/frameworks/base/core/jni/android/opengl/ |
util.cpp | 478 register float ri3 = lhs[ I(0,3) ] * rhs_i0; local 484 ri3 += lhs[ I(j,3) ] * rhs_ij; 489 r[ I(i,3) ] = ri3;
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 1053 register float ri3 = m[ I(0,3) ] * rhs_i0; local 1059 ri3 += m[ I(j,3) ] * rhs_ij; 1064 r[ I(i,3) ] = ri3; [all...] |
/gdk/samples/quake/jni/ |
gl_rmain.cpp | 1053 register float ri3 = m[ I(0,3) ] * rhs_i0; local 1059 ri3 += m[ I(j,3) ] * rhs_ij; 1064 r[ I(i,3) ] = ri3; [all...] |
/frameworks/native/opengl/libagl/ |
matrix.cpp | 260 register float ri3 = m[ I(0,3) ] * rhs_i0; local 266 ri3 += m[ I(j,3) ] * rhs_ij; 271 r.m[ I(i,3) ] = ri3;
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