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Searched
refs:serverShader
(Results
1 - 5
of
5
) sorted by null
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerShader.java
152
GLShader shader = ctx.
serverShader
.shaders.get(name);
164
GLProgram program = ctx.
serverShader
.programs.get(name);
203
if (ctx.
serverShader
.current == program)
254
if (ctx.
serverShader
.current == oldCurrent)
ShaderEditor.java
110
if (context.
serverShader
.current != null) {
111
progs += context.
serverShader
.current.name + "(0x";
114
for (int i = 0; i < context.
serverShader
.shaders.size(); i++) {
115
GLShader shader = context.
serverShader
.shaders.valueAt(i);
348
current = mGLFramesView.debugContexts.get(contextId).currentContext.
serverShader
.shaders
CodeGen.java
133
private void codeGenServerShader(final GLServerShader
serverShader
) {
135
for (int i = 0; i <
serverShader
.shaders.size(); i++) {
136
final int name =
serverShader
.shaders.keyAt(i);
137
final GLShader shader =
serverShader
.shaders.valueAt(i);
155
for (int i = 0; i <
serverShader
.programs.size(); i++) {
156
final int name =
serverShader
.programs.keyAt(i);
157
final GLProgram program =
serverShader
.programs.valueAt(i);
170
if (
serverShader
.current == program)
[
all
...]
Context.java
273
public GLServerShader
serverShader
= new GLServerShader(this);
293
copy.
serverShader
=
serverShader
.clone(copy);
311
if (
serverShader
.processMessage(msg))
GLFramesView.java
709
shaderEditorUpdate |= debugContext.currentContext.
serverShader
.uiUpdate;
710
debugContext.currentContext.
serverShader
.uiUpdate = false;
Completed in 23 milliseconds