HomeSort by relevance Sort by last modified time
    Searched refs:serverShader (Results 1 - 5 of 5) sorted by null

  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gldebugger/
GLServerShader.java 152 GLShader shader = ctx.serverShader.shaders.get(name);
164 GLProgram program = ctx.serverShader.programs.get(name);
203 if (ctx.serverShader.current == program)
254 if (ctx.serverShader.current == oldCurrent)
ShaderEditor.java 110 if (context.serverShader.current != null) {
111 progs += context.serverShader.current.name + "(0x";
114 for (int i = 0; i < context.serverShader.shaders.size(); i++) {
115 GLShader shader = context.serverShader.shaders.valueAt(i);
348 current = mGLFramesView.debugContexts.get(contextId).currentContext.serverShader.shaders
CodeGen.java 133 private void codeGenServerShader(final GLServerShader serverShader) {
135 for (int i = 0; i < serverShader.shaders.size(); i++) {
136 final int name = serverShader.shaders.keyAt(i);
137 final GLShader shader = serverShader.shaders.valueAt(i);
155 for (int i = 0; i < serverShader.programs.size(); i++) {
156 final int name = serverShader.programs.keyAt(i);
157 final GLProgram program = serverShader.programs.valueAt(i);
170 if (serverShader.current == program)
    [all...]
Context.java 273 public GLServerShader serverShader = new GLServerShader(this);
293 copy.serverShader = serverShader.clone(copy);
311 if (serverShader.processMessage(msg))
GLFramesView.java 709 shaderEditorUpdate |= debugContext.currentContext.serverShader.uiUpdate;
710 debugContext.currentContext.serverShader.uiUpdate = false;

Completed in 23 milliseconds