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    Searched refs:setLookAt (Results 1 - 6 of 6) sorted by null

  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselView.java 526 public void setLookAt(float[] eye, float[] at, float[] up) {
527 mController.setLookAt(eye, at, up);
CarouselController.java 140 setLookAt(mEye, mAt, mUp);
715 public void setLookAt(float[] eye, float[] at, float[] up) {
720 mRenderScript.setLookAt(eye, at, up);
CarouselRS.java 281 setLookAt(mEyePoint, mAtPoint, mUp);
286 public void setLookAt(float[] eye, float[] at, float[] up) {
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
MotionTrack.java 101 * You need to use the setLookAt method when using this direction
370 public void setLookAt(Vector3f lookAt, Vector3f upVector) {
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 89 cameraMotionControl.setLookAt(teapot.getWorldTranslation(), Vector3f.UNIT_Y);
TestCinematic.java 199 cameraMotionTrack.setLookAt(model.getWorldTranslation(), Vector3f.UNIT_Y);

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