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Searched
refs:setLookAt
(Results
1 - 6
of
6
) sorted by null
/frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselView.java
526
public void
setLookAt
(float[] eye, float[] at, float[] up) {
527
mController.
setLookAt
(eye, at, up);
CarouselController.java
140
setLookAt
(mEye, mAt, mUp);
715
public void
setLookAt
(float[] eye, float[] at, float[] up) {
720
mRenderScript.
setLookAt
(eye, at, up);
CarouselRS.java
281
setLookAt
(mEyePoint, mAtPoint, mUp);
286
public void
setLookAt
(float[] eye, float[] at, float[] up) {
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
MotionTrack.java
101
* You need to use the
setLookAt
method when using this direction
370
public void
setLookAt
(Vector3f lookAt, Vector3f upVector) {
/external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java
89
cameraMotionControl.
setLookAt
(teapot.getWorldTranslation(), Vector3f.UNIT_Y);
TestCinematic.java
199
cameraMotionTrack.
setLookAt
(model.getWorldTranslation(), Vector3f.UNIT_Y);
Completed in 79 milliseconds