/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/ |
MotionPath.java | 39 import com.jme3.math.Spline; 40 import com.jme3.math.Spline.SplineType; 62 private Spline spline = new Spline(); field in class:MotionPath 109 for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) { 116 switch (spline.getType()) { 137 Geometry lineGeometry = new Geometry("line", new Curve(spline, 0)); 147 Geometry lineGeometry = new Geometry("line", new Curve(spline, 10)); 155 oc.write(spline, "spline", null) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
Curve.java | 34 import com.jme3.math.Spline; 42 * A <code>Curve</code> is a visual, line-based representation of a {@link Spline}. 43 * The underlying Spline will be sampled N times where N is the number of 51 private Spline spline; field in class:Curve 62 * Use a CatmullRom spline model that does not cycle. 68 this(new Spline(Spline.SplineType.CatmullRom, controlPoints, 10, false), nbSubSegments); 72 * Create a curve mesh from a Spline 74 * @param spline the spline to us [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
ShaderUtils.java | 133 public static final float spline(float x, final float[] knot) {
method in class:ShaderUtils 155 throw new RuntimeException("Spline has too few knots.");
157 /* Find the appropriate 4-point span of the spline. */
172 public static final float[] spline(final float x, final float[][] knots) {
method in class:ShaderUtils 175 retval[i] = ShaderUtils.spline(x, knots[i]);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/ |
CurvesHelper.java | 5 import com.jme3.math.Spline.SplineType;
145 Spline bevelSpline = new Spline(SplineType.Bezier, conrtolPoints, 0, false);
150 Spline bevelSpline = new Spline(SplineType.Linear, new Vector3f[]{
240 Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false);
local 241 Curve curve = new Curve(spline, resolution);
325 Spline nurbSpline = new Spline(controlPoints.get(0), knots[0]); 560 Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false); local [all...] |
/external/webkit/Source/WebCore/svg/ |
SVGAnimationElement.cpp | 239 DEFINE_STATIC_LOCAL(const AtomicString, spline, ("spline")); 247 if (value == spline)
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