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    Searched refs:spline (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java 39 import com.jme3.math.Spline;
40 import com.jme3.math.Spline.SplineType;
62 private Spline spline = new Spline(); field in class:MotionPath
109 for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) {
116 switch (spline.getType()) {
137 Geometry lineGeometry = new Geometry("line", new Curve(spline, 0));
147 Geometry lineGeometry = new Geometry("line", new Curve(spline, 10));
155 oc.write(spline, "spline", null)
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Curve.java 34 import com.jme3.math.Spline;
42 * A <code>Curve</code> is a visual, line-based representation of a {@link Spline}.
43 * The underlying Spline will be sampled N times where N is the number of
51 private Spline spline; field in class:Curve
62 * Use a CatmullRom spline model that does not cycle.
68 this(new Spline(Spline.SplineType.CatmullRom, controlPoints, 10, false), nbSubSegments);
72 * Create a curve mesh from a Spline
74 * @param spline the spline to us
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
ShaderUtils.java 133 public static final float spline(float x, final float[] knot) { method in class:ShaderUtils
155 throw new RuntimeException("Spline has too few knots.");
157 /* Find the appropriate 4-point span of the spline. */
172 public static final float[] spline(final float x, final float[][] knots) { method in class:ShaderUtils
175 retval[i] = ShaderUtils.spline(x, knots[i]);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 5 import com.jme3.math.Spline.SplineType;
145 Spline bevelSpline = new Spline(SplineType.Bezier, conrtolPoints, 0, false);
150 Spline bevelSpline = new Spline(SplineType.Linear, new Vector3f[]{
240 Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false); local
241 Curve curve = new Curve(spline, resolution);
325 Spline nurbSpline = new Spline(controlPoints.get(0), knots[0]);
560 Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false); local
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  /external/webkit/Source/WebCore/svg/
SVGAnimationElement.cpp 239 DEFINE_STATIC_LOCAL(const AtomicString, spline, ("spline"));
247 if (value == spline)

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