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    Searched refs:texFormat (Results 1 - 3 of 3) sorted by null

  /sdk/emulator/opengl/system/egl/
egl.cpp 186 void setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; }
187 EGLint getTextureFormat() { return texFormat; }
197 EGLint texFormat;
213 texFormat = EGL_NO_TEXTURE;
653 EGLint texFormat = EGL_NO_TEXTURE;
664 texFormat = attrib_list[1];
674 if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) ||
675 ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) {
691 surface->setTextureFormat(texFormat);
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  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglWindowsApi.cpp 471 EGLint width,height,largest,texTarget,texFormat;
473 pbSurface->getTexInfo(&texTarget,&texFormat);
479 switch(texFormat) {
EglImp.cpp 526 EGLint width,height,largest,texTarget,texFormat;
529 tmpPbSurfacePtr->getTexInfo(&texTarget,&texFormat);
531 if(!EglValidate::pbufferAttribs(width,height,texFormat == EGL_NO_TEXTURE,texTarget == EGL_NO_TEXTURE)) {
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