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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 350 pointer_t& txPtr = coords[i].ptr;
351 txPtr.setTo(obtainReg(), tmu.bits);
352 CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydsdy);
353 ADD(AL, 0, Rx, Rx, reg_imm(txPtr.reg, ASR, 16)); // x += (s>>16)
354 CONTEXT_LOAD(txPtr.reg, state.texture[i].iterators.ydtdy);
355 ADD(AL, 0, Ry, Ry, reg_imm(txPtr.reg, ASR, 16)); // y += (t>>16)
357 CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].stride);
358 SMLABB(AL, Rx, Ry, txPtr.reg, Rx); // x+y*stride
359 CONTEXT_LOAD(txPtr.reg, generated_vars.texture[i].data);
360 base_offset(txPtr, txPtr, Rx)
    [all...]
GGLAssembler.h 436 int U, int V, pointer_t& txPtr,
441 int U, int V, pointer_t& txPtr,
446 int U, int V, pointer_t& txPtr,
451 int U, int V, pointer_t& txPtr,

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