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  /external/mesa3d/src/glsl/tests/
array-10.glsl 3 * This can also generate an error because the 'vec4[]' style syntax is
8 vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0));
attribute-09.glsl 2 attribute vec4 i[10];
6 gl_Position = vec4(1.0);
condition-02.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
array-04.glsl 2 uniform vec4 a[3.2];
array-05.glsl 2 uniform vec4 a[ivec4(3)];
array-06.glsl 2 uniform vec4 a[3];
array-07.glsl 2 uniform vec4 a[0];
array-08.glsl 2 uniform vec4 a[-1];
constructor-01.glsl 5 gl_Position = vec4(1.0, 1.0, 1.0, 0.0);;
qualifier-03.glsl 2 out vec4 foo;
condition-01.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
condition-03.glsl 7 gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0);
if-01.glsl 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
if-02.glsl 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
if-03.glsl 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
if-04.glsl 8 gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
10 gl_Position = vec4(0.0, 1.0, 0.0, 1.0);
attribute-01.glsl 6 gl_Position = vec4(1.0);
attribute-02.glsl 6 gl_Position = vec4(1.0);
attribute-03.glsl 6 gl_Position = vec4(1.0);
attribute-04.glsl 6 gl_Position = vec4(1.0);
attribute-05.glsl 6 gl_Position = vec4(1.0);
attribute-06.glsl 6 gl_Position = vec4(1.0);
attribute-07.glsl 6 gl_Position = vec4(1.0);
attribute-08.glsl 6 gl_Position = vec4(1.0);
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 13 uniform vec4 m_waterColor;
15 uniform vec4 m_distortionScale;
16 uniform vec4 m_distortionMix;
17 uniform vec4 m_texScale;
23 varying vec4 lightDir; //lightpos
24 varying vec4 waterTex1; //moving texcoords
25 varying vec4 waterTex2; //moving texcoords
26 varying vec4 position; //for projection
27 varying vec4 viewDir; //viewts
28 varying vec4 viewLightDir
    [all...]

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