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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/
RagdollUtils.java 68 int vertexComponents = mesh.getVertexCount() * 3;
72 for (int i = 0; i < vertexComponents; i += 3) {
205 int vertexComponents = mesh.getVertexCount() * 3;
207 for (int i = 0; i < vertexComponents; i += 3) {
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 84 GLint vertexComponents;
116 static GLOBJECT * newGLObject(long vertices, int vertexComponents,
124 result->vertexComponents = vertexComponents;
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
150 glVertexPointer(object->vertexComponents, GL_FIXED,
  /frameworks/native/opengl/tests/angeles/
demo.c 84 GLint vertexComponents;
116 static GLOBJECT * newGLObject(long vertices, int vertexComponents,
124 result->vertexComponents = vertexComponents;
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
150 glVertexPointer(object->vertexComponents, GL_FIXED,

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