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    Searched refs:vertexorder (Results 1 - 3 of 3) sorted by null

  /external/quake/quake/src/QW/client/
gl_mesh.c 44 int vertexorder[8192]; variable
256 vertexorder[numorder++] = k;
309 fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
339 fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
358 *verts++ = poseverts[i][vertexorder[j]];
  /external/quake/quake/src/WinQuake/
gl_mesh.cpp 44 int vertexorder[8192]; variable
266 vertexorder[numorder++] = k;
324 fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
346 fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
365 *verts++ = poseverts[i][vertexorder[j]];
  /gdk/samples/quake/jni/
gl_mesh.cpp 44 int vertexorder[8192]; variable
266 vertexorder[numorder++] = k;
324 fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
346 fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
365 *verts++ = poseverts[i][vertexorder[j]];

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