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  /external/webkit/Source/WebCore/platform/graphics/wince/
PlatformPathWinCE.cpp 242 POINT* winPoints = 0;
245 winPoints = new POINT[npoints + 1];
247 winPoints = new POINT[npoints];
249 if (winPoints) {
253 winPoints[i2].x = stableRound(trPoint.x());
254 winPoints[i2].y = stableRound(trPoint.y());
258 winPoints[i2].x = stableRound(i->at(i2).x());
259 winPoints[i2].y = stableRound(i->at(i2).y());
263 if (fill && winPoints[npoints - 1] != winPoints[0])
    [all...]
GraphicsContextWinCE.cpp 866 Vector<POINT, 20> winPoints(npoints);
868 winPoints[0].x = stableRound(trPoint.x());
869 winPoints[0].y = stableRound(trPoint.y());
870 RECT rect = { winPoints[0].x, winPoints[0].y, winPoints[0].x, winPoints[0].y };
873 winPoints[i].x = stableRound(trPoint.x());
874 winPoints[i].y = stableRound(trPoint.y());
875 if (rect.left > winPoints[i].x
    [all...]

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