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Searched
refs:winPoints
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/wince/
PlatformPathWinCE.cpp
242
POINT*
winPoints
= 0;
245
winPoints
= new POINT[npoints + 1];
247
winPoints
= new POINT[npoints];
249
if (
winPoints
) {
253
winPoints
[i2].x = stableRound(trPoint.x());
254
winPoints
[i2].y = stableRound(trPoint.y());
258
winPoints
[i2].x = stableRound(i->at(i2).x());
259
winPoints
[i2].y = stableRound(i->at(i2).y());
263
if (fill &&
winPoints
[npoints - 1] !=
winPoints
[0])
[
all
...]
GraphicsContextWinCE.cpp
866
Vector<POINT, 20>
winPoints
(npoints);
868
winPoints
[0].x = stableRound(trPoint.x());
869
winPoints
[0].y = stableRound(trPoint.y());
870
RECT rect = {
winPoints
[0].x,
winPoints
[0].y,
winPoints
[0].x,
winPoints
[0].y };
873
winPoints
[i].x = stableRound(trPoint.x());
874
winPoints
[i].y = stableRound(trPoint.y());
875
if (rect.left >
winPoints
[i].x
[
all
...]
Completed in 1825 milliseconds