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  /frameworks/base/core/java/com/android/internal/widget/multiwaveview/
PointCloud.java 49 private float alpha = 0.0f; field in class:PointCloud.WaveManager
59 alpha = a;
63 return alpha;
71 private float alpha = 0.0f; field in class:PointCloud.GlowManager
90 alpha = a;
94 return alpha;
184 glowAlpha = glowManager.alpha * max(0.0f, (float) Math.pow(cosf, 10.0f));
193 waveAlpha = waveManager.alpha * max(0.0f, (float) Math.pow(cosf, 20.0f));
213 int alpha = getAlphaForPoint(point); local
215 if (alpha == 0) continue
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  /frameworks/base/graphics/java/android/graphics/drawable/
ShapeDrawable.java 198 private static int modulateAlpha(int paintAlpha, int alpha) {
199 int scale = alpha + (alpha >>> 7); // convert to 0..256
241 * Set the alpha level for this drawable [0..255]. Note that this drawable
242 * also has a color in its paint, which has an alpha as well. These two
244 * alpha is 75% (i.e. 192) and the drawable's alpha is 50% (i.e. 128), then
245 * the combined alpha that will be used during drawing will be 37.5%
248 @Override public void setAlpha(int alpha) {
249 mShapeState.mAlpha = alpha;
264 final int alpha = p.getAlpha(); local
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  /frameworks/base/libs/hwui/
Layer.h 117 inline void setAlpha(int alpha) {
118 this->alpha = alpha;
121 inline void setAlpha(int alpha, SkXfermode::Mode mode) {
122 this->alpha = alpha;
127 return alpha;
302 int alpha; member in struct:android::uirenderer::Layer
  /frameworks/base/services/input/
SpriteController.h 120 /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */
121 virtual void setAlpha(float alpha) = 0;
180 positionX(0), positionY(0), layer(0), alpha(1.0f),
191 float alpha; member in struct:android::SpriteController::SpriteState
201 return visible && alpha > 0.0f && icon.isValid();
223 virtual void setAlpha(float alpha);
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Bitmap_Delegate.java 182 * @return true if the bitmap alpha should be used at render time
444 int alpha = paint != null ? paint.getAlpha() : 0xFF; local
445 BufferedImage image = createCopy(bitmap.getImage(), BufferedImage.TYPE_INT_ARGB, alpha);
447 // create the delegate. The actual Bitmap config is only an alpha channel
502 // in this case we have to manually compare the alpha channel as the rest is garbage.
534 * if alpha is different than 255, then it is applied to the alpha channel of each pixel.
538 * @param alpha an optional alpha modifier
541 /*package*/ static BufferedImage createCopy(BufferedImage image, int imageType, int alpha) {
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  /frameworks/native/opengl/libagl/
dxt.cpp 346 uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo; local
401 int a = alpha & 0xf;
402 alpha >>= 4;
432 // Alpha table for the current block
470 uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo; local
471 uint64_t alpha0 = alpha & 0xff;
472 alpha >>= 8;
473 uint64_t alpha1 = alpha & 0xff;
474 alpha >>= 8;
558 int acode = alpha & 0x7
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  /frameworks/native/opengl/tests/hwc/
hwcStress.cpp 592 float alpha = testRandFract(); local
602 hwcTestFillColor(frames[row][col].get(), color, alpha);
604 testPrintI(" buf: %p handle: %p color: %s alpha: %f",
606 string(color).c_str(), alpha);
  /frameworks/native/services/surfaceflinger/
LayerBase.cpp 91 mCurrentState.alpha = 0xFF;
145 bool LayerBase::setAlpha(uint8_t alpha) {
146 if (mCurrentState.alpha == alpha)
149 mCurrentState.alpha = alpha;
353 GLclampf alpha) const
357 glColor4f(red,green,blue,alpha);
379 if (CC_UNLIKELY(s.alpha < 0xFF)) {
380 const GLfloat alpha = s.alpha * (1.0f/255.0f) local
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LayerBase.h 84 uint8_t alpha; member in struct:android::LayerBase::State
99 bool setAlpha(uint8_t alpha);
249 GLclampf b, GLclampf alpha) const;
  /packages/apps/Launcher2/src/com/android/launcher2/
LauncherViewPropertyAnimator.java 35 ALPHA,
204 if (mPropertiesToSet.contains(Properties.ALPHA)) {
205 mViewPropertyAnimator.alpha(mAlpha);
250 public LauncherViewPropertyAnimator alpha(float value) { method in class:LauncherViewPropertyAnimator
251 mPropertiesToSet.add(Properties.ALPHA);
  /cts/tests/tests/animation/src/android/animation/cts/
LayoutAnimationTest.java 114 PropertyValuesHolder pvhAlpha = PropertyValuesHolder.ofFloat("alpha", startAlpha,
132 PropertyValuesHolder pvhAlpha = PropertyValuesHolder.ofFloat("alpha", startAlpha,
143 float alpha = mActivity.getLastButton().getAlpha(); local
144 alphaList.add(alpha);
  /external/chromium/chrome/browser/ui/views/autocomplete/
autocomplete_popup_contents_view.cc 524 // the children since they paint text, and GDI will reset this alpha data if
543 // Now we paint the border, so it will be alpha-blended atop the contents.
609 SkAlpha alpha = GetThemeProvider()->ShouldUseNativeFrame() ? local
613 AutocompleteResultView::BACKGROUND), alpha), SkXfermode::kDstIn_Mode);
  /external/ganymed-ssh2/src/main/java/ch/ethz/ssh2/
KnownHosts.java 852 final char[] alpha = "0123456789abcdef".toCharArray(); local
863 sb.append(alpha[b >> 4]);
864 sb.append(alpha[b & 15]);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/
MaterialContext.java 77 float alpha = ((Number) structure.getFieldValue("alpha")).floatValue(); local
79 diffuseColor = new ColorRGBA(r, g, b, alpha);
93 float alpha = ((Number) structure.getFieldValue("alpha")).floatValue(); local
94 ambientColor = new ColorRGBA(r, g, b, alpha);
194 * If the mapping type is MTEX_COL then if the texture has no alpha channel then all textures before it are
195 * discarded and will not be loaded and merged because texture with no alpha will cover them anyway.
218 * This method determines if the given texture has no alpha channel.
221 * the texture to check for alpha channe
309 float alpha = ((Number) materialStructure.getFieldValue("alpha")).floatValue(); local
343 float alpha = ((Number) materialStructure.getFieldValue("alpha")).floatValue(); local
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  /external/opencv/cvaux/src/
cvlevmarprojbandle.cpp 1303 double alpha; local
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  /external/qemu/android/
main-common.c 566 int alpha, rotate; local
568 if ( opts->onion_alpha && 1 == sscanf( opts->onion_alpha, "%d", &alpha ) ) {
569 alpha = (256*alpha)/100;
571 alpha = 128;
579 qemulator_get()->onion_alpha = alpha;
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  /external/qemu/android/skin/
argb.h 56 mmx_interp255( mmx_t m1, mmx_t m2, mmx_t zero, int alpha )
62 alpha = (alpha << 16) | (alpha ^ 255);
63 mult = _mm_cvtsi32_si64( alpha ); // mult = [ 0 | 0 | a | 1-a ]
94 #define ARGB_INTERP255(x1,x2,x3,alpha) \
95 x1 = mmx_interp255( x2, x3, _zero, (alpha))
162 #define ARGB_INTERP255(x1,x2,x3,alpha) \
164 int _alpha = (alpha); \
490 int ex1, ex2, ey1, ey2, alpha; local
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  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_RLEaccel.c 25 * RLE encoding for software colorkey and alpha-channel acceleration
30 * decoder. Added per-surface alpha blitter. Added per-pixel alpha
49 * binary transparency and for per-surface alpha blending, and for surfaces
50 * with per-pixel alpha. The details differ, however:
62 * Encoding of surfaces with per-pixel alpha:
69 * partially transparent (translucent) pixels (where 1 <= alpha <= 254),
73 * the alpha value occupying the highest 8 bits. The <skip> and <run>
78 * and the hole filled with the 5 most significant bits of the alpha value.
120 * Various colorkey blit methods, for opaque and per-surface alpha
846 unsigned alpha; local
1292 unsigned alpha = dfmt->Amask ? 255 : 0; local
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  /external/qemu/distrib/sdl-1.2.12/src/video/gem/
SDL_gemvideo.h 64 Uint32 red, green, blue, alpha; /* Screen components */ member in struct:SDL_PrivateVideoData
113 #define VDI_alphamask (this->hidden->alpha)
  /external/qemu/distrib/sdl-1.2.12/src/video/macdsp/
SDL_dspvideo.c 103 DSP_TRY_CC_AND_AA - Define if you want to try HWA color-key and alpha blitters
105 but hw alpha is neck-and-neck with SDL's soft bitter.
168 static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha);
209 RGBColor alpha; // alpha color member in struct:private_hwdata
1018 static int DSp_SetHWAlpha(_THIS, SDL_Surface *surface, UInt8 alpha)
1020 surface->hwdata->alpha.red = (alpha / 255.0) * 65535;
1021 surface->hwdata->alpha.blue = (alpha / 255.0) * 65535
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  /external/skia/src/core/
SkBlitter_RGB16.cpp 60 virtual void blitV(int x, int y, int height, SkAlpha alpha);
87 virtual void blitV(int x, int y, int height, SkAlpha alpha);
211 const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop); local
225 unsigned aa = *alpha++;
230 alpha += maskRB;
381 const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop); local
404 /* alpha is 8x8, widen and split to get pair of 16x4's */
405 alpha_full = vmovl_u8(vld1_u8(alpha));
452 alpha += UNROLL;
460 SkAlpha255To256(*alpha++) >> 3)
641 const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop); local
704 int alpha = shader->getSpan16Alpha(); local
718 int alpha = shader->getSpan16Alpha(); local
766 int alpha = shader->getSpan16Alpha(); local
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SkScan_AntiPath.cpp 61 virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
162 *accumulates* SCALE pixels worth of "alpha" in [0,(256/SCALE)]
164 itself, with the same (alpha - (alpha >> 8)) correction as
181 int alpha = (256 >> SHIFT) * aa; local
183 return alpha - (alpha >> 8);
322 // xrite/SCALE should give us alpha.
439 static void add_aa_span(uint8_t* alpha, U8CPU startAlpha) {
440 /* I should be able to just add alpha[x] + startAlpha
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  /external/skia/src/opts/
SkBlitRow_opts_arm.cpp 21 U8CPU alpha, int /*x*/, int /*y*/) {
22 SkASSERT(255 == alpha);
75 // intentionally don't calculate alpha
155 // intentionally don't calculate alpha
195 U8CPU alpha, int /*x*/, int /*y*/) {
197 U8CPU alpha_for_asm = alpha;
215 "add %[alpha], %[alpha], #1 \n\t" // adjust range of alpha 0-256
217 "add %[alpha], %[alpha], %[alpha], lsr #7 \n\t" // adjust range of alpha 0-25
1661 unsigned alpha = SkAlpha255To256(a); local
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  /external/svox/pico/lib/
picosig2.c 3634 picoos_single alpha; local
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  /external/webp/src/dec/
io.c 104 // These two don't erase the alpha value
333 // Warning! Don't overwrite the alpha values (if any), as they
382 const uint8_t* alpha = io->a; local
383 if (alpha) {
385 memcpy(dst, alpha, mb_w * sizeof(*dst));
386 alpha += io->width;
399 const uint8_t* alpha = io->a; local
400 if (alpha) {
403 dst[4 * i + 3] = alpha[i];
405 alpha += io->width
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