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  /external/flac/libFLAC/
memory.c 77 union { /* union needed to comply with C99 pointer aliasing rules */
106 union { /* union needed to comply with C99 pointer aliasing rules */
135 union { /* union needed to comply with C99 pointer aliasing rules */
164 union { /* union needed to comply with C99 pointer aliasing rules */
195 union { /* union needed to comply with C99 pointer aliasing rules */
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
FXAAFilter.java 10 * <a href="http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/" rel="nofollow">http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-<span class="domtooltips" title="OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics." id="domtooltipsspan11">opengl</span>-test-radeon-geforce/3/</a>
  /external/checkpolicy/
Android.mk 13 -pipe -fno-strict-aliasing \
  /external/clang/test/CodeGen/
may-alias.c 5 // to char for aliasing.
  /external/compiler-rt/test/timing/
ashldi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
ashrdi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
divdi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
lshrdi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
moddi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
muldi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
negdi2.c 43 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
udivdi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
umoddi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
  /external/jpeg/
Android.mk 27 LOCAL_CFLAGS += -O3 -fstrict-aliasing -fprefetch-loop-arrays
  /external/qemu/distrib/jpeg-6b/
Android.mk 27 LOCAL_CFLAGS += -O3 -fstrict-aliasing -fprefetch-loop-arrays
sources.make 21 LIBJPEG_CFLAGS += -O3 -fstrict-aliasing
  /external/skia/include/gpu/
GrTemplates.h 16 * Use to cast a ptr to a different type, and maintain strict-aliasing
  /frameworks/compile/libbcc/runtime/test/timing/
ashldi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
ashrdi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
divdi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
lshrdi3.c 42 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
moddi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
muldi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
negdi2.c 43 // Move the stack alignment between trials to eliminate (mostly) aliasing effects
udivdi3.c 45 // Move the stack alignment between trials to eliminate (mostly) aliasing effects

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