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  /external/eclipse-windowbuilder/propertysheet/
README.txt 84 - Support invisible children (where the whole flyout is hidden)
  /external/icu4c/i18n/
rbt_data.h 81 * with more than one RuleBasedTransliterator as children, they all share
tznames_impl.h 85 uint16_t fFirstChild; // 0 if no children.
  /external/icu4c/tools/ctestfw/unicode/
datamap.h 102 // concrete data by TestData children...
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintInverseKinematics.java 154 // //attaching children
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 488 List<Spatial> children = ((Node) spatial).getChildren(); local
489 for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
535 List<Spatial> children = ((Node) spatial).getChildren(); local
536 for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
package.html 52 or more root bones having children, thus containing all bones of the skeleton.
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 462 List<Spatial> children = ((Node) spatial).getChildren(); local
463 for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
509 List<Spatial> children = ((Node) spatial).getChildren(); local
510 for (Iterator<Spatial> it = children.iterator(); it.hasNext();) {
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  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 72 //load/attach the children (happens automatically on load)
  /external/jsilver/src/com/google/clearsilver/jsilver/data/
DelegatedData.java 174 * @return Iterator of children of delegate Data object that returns wrapped Data nodes.
  /external/jsilver/src/org/clearsilver/
HDF.java 175 * through all the children of the source node. Any symlink in the source
  /external/junit/src/org/junit/experimental/categories/
Categories.java 184 // If children have names like [0], our current magical category code can't determine their
  /external/kernel-headers/original/asm-x86/
signal.h 90 * SA_NOCLDSTOP flag to turn off SIGCHLD when children stop.
  /external/libusb-compat/libusb/
usb.h 260 struct usb_device **children; member in struct:usb_device
  /external/linux-tools-perf/util/ui/browsers/
hists.c 76 char folded_sign = ' '; /* No children */
80 /* We need this because we may not have children */
86 if (folded_sign == '-') /* Have children and they're unfolded */
202 /* If it doesn't have children, no toggling performed */
  /external/llvm/include/llvm/ADT/
GraphTraits.h 31 // typedef ChildIteratorType - Type used to iterate over children in graph
  /external/llvm/lib/CodeGen/
MachineCSE.cpp 536 /// dominator tree node if its a leaf or all of its children are done. Walk
571 const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
572 unsigned NumChildren = Children.size();
575 MachineDomTreeNode *Child = Children[i];
  /external/llvm/utils/lit/lit/
LitConfig.py 49 '--tool=memcheck', '--trace-children=yes',
  /external/openfst/src/include/fst/extensions/pdt/
pdt.h 47 // the stack with the top 'popped' and its children are stored in
  /external/qemu/
path.c 26 /* Children */
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java 22 * A node in the game graph that manages the activation status of its children. The
  /external/skia/src/utils/
SkLayer.cpp 183 SkDebugf("--- drawlayer %p opacity %g size [%g %g] pos [%g %g] matrix %s children %s\n",
  /external/skia/src/views/
SkStackViewLayout.cpp 71 /* Measure the main-dimension for all the children. If a child is marked flex in that direction
  /external/skia/third_party/glu/libtess/
priorityq-heap.h 79 * The children of node i are nodes 2i and 2i+1.
priorityq-sort.h 93 * The children of node i are nodes 2i and 2i+1.

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