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full:children
(Results
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/external/eclipse-windowbuilder/propertysheet/
README.txt
84
- Support invisible
children
(where the whole flyout is hidden)
/external/icu4c/i18n/
rbt_data.h
81
* with more than one RuleBasedTransliterator as
children
, they all share
tznames_impl.h
85
uint16_t fFirstChild; // 0 if no
children
.
/external/icu4c/tools/ctestfw/unicode/
datamap.h
102
// concrete data by TestData
children
...
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintInverseKinematics.java
154
// //attaching
children
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java
488
List<Spatial>
children
= ((Node) spatial).getChildren();
local
489
for (Iterator<Spatial> it =
children
.iterator(); it.hasNext();) {
535
List<Spatial>
children
= ((Node) spatial).getChildren();
local
536
for (Iterator<Spatial> it =
children
.iterator(); it.hasNext();) {
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
package.html
52
or more root bones having
children
, thus containing all bones of the skeleton.
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java
462
List<Spatial>
children
= ((Node) spatial).getChildren();
local
463
for (Iterator<Spatial> it =
children
.iterator(); it.hasNext();) {
509
List<Spatial>
children
= ((Node) spatial).getChildren();
local
510
for (Iterator<Spatial> it =
children
.iterator(); it.hasNext();) {
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java
72
//load/attach the
children
(happens automatically on load)
/external/jsilver/src/com/google/clearsilver/jsilver/data/
DelegatedData.java
174
* @return Iterator of
children
of delegate Data object that returns wrapped Data nodes.
/external/jsilver/src/org/clearsilver/
HDF.java
175
* through all the
children
of the source node. Any symlink in the source
/external/junit/src/org/junit/experimental/categories/
Categories.java
184
// If
children
have names like [0], our current magical category code can't determine their
/external/kernel-headers/original/asm-x86/
signal.h
90
* SA_NOCLDSTOP flag to turn off SIGCHLD when
children
stop.
/external/libusb-compat/libusb/
usb.h
260
struct usb_device **
children
;
member in struct:usb_device
/external/linux-tools-perf/util/ui/browsers/
hists.c
76
char folded_sign = ' '; /* No
children
*/
80
/* We need this because we may not have
children
*/
86
if (folded_sign == '-') /* Have
children
and they're unfolded */
202
/* If it doesn't have
children
, no toggling performed */
/external/llvm/include/llvm/ADT/
GraphTraits.h
31
// typedef ChildIteratorType - Type used to iterate over
children
in graph
/external/llvm/lib/CodeGen/
MachineCSE.cpp
536
/// dominator tree node if its a leaf or all of its
children
are done. Walk
571
const std::vector<MachineDomTreeNode*> &
Children
= Node->getChildren();
572
unsigned NumChildren =
Children
.size();
575
MachineDomTreeNode *Child =
Children
[i];
/external/llvm/utils/lit/lit/
LitConfig.py
49
'--tool=memcheck', '--trace-
children
=yes',
/external/openfst/src/include/fst/extensions/pdt/
pdt.h
47
// the stack with the top 'popped' and its
children
are stored in
/external/qemu/
path.c
26
/*
Children
*/
/external/replicaisland/src/com/replica/replicaisland/
GameObjectManager.java
22
* A node in the game graph that manages the activation status of its
children
. The
/external/skia/src/utils/
SkLayer.cpp
183
SkDebugf("--- drawlayer %p opacity %g size [%g %g] pos [%g %g] matrix %s
children
%s\n",
/external/skia/src/views/
SkStackViewLayout.cpp
71
/* Measure the main-dimension for all the
children
. If a child is marked flex in that direction
/external/skia/third_party/glu/libtess/
priorityq-heap.h
79
* The
children
of node i are nodes 2i and 2i+1.
priorityq-sort.h
93
* The
children
of node i are nodes 2i and 2i+1.
Completed in 916 milliseconds
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