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  /cts/tests/tests/webkitsecurity/assets/
removed-anonymous-block-child-causes-crash.html 7 document.getElementById('div').removeChild(document.getElementById('div').children[2]);
  /development/samples/ApiDemos/res/layout/
linear_layout_9.xml 19 children stacked from the top.
  /development/samples/ApiDemos/src/com/example/android/apis/view/
LinearLayout1.java 28 * A simple linear layout where the height of the layout is the sum of its children.
LinearLayout2.java 28 * A simple linear layout that fills the screen vertically, but the children are not padded.
List10.java 46 "Action", "Adventure", "Animation", "Children", "Comedy", "Documentary", "Drama",
List11.java 46 "Action", "Adventure", "Animation", "Children", "Comedy", "Documentary", "Drama",
  /external/antlr/antlr-3.4/runtime/C/include/
antlr3basetree.h 46 /// actually have any user data. ANTLR v3 uses a list of children approach
48 /// an empty node whose children represent the list. An empty (as in it does not
64 /// The list of all the children that belong to this node. They are not part of the node
67 pANTLR3_VECTOR children; member in struct:ANTLR3_BASE_TREE_struct
  /external/apache-xml/src/main/java/org/apache/xalan/templates/
ElemExsltFunction.java 88 NodeList children = this.getChildNodes(); local
91 Node child = children.item(i);
92 if (children.item(i) instanceof ElemParam) {
93 ElemParam param = (ElemParam)children.item(i);
  /external/bluetooth/glib/tests/
node-test.c 105 TEST (NULL, root->children == node_B);
114 TEST (NULL, root->children->next == node_F);
126 TEST (NULL, g_node_depth (node_G->children->next) == 4);
203 node = node->children->next;
  /external/chromium/chrome/browser/resources/shared/css/
tree.css 50 .tree-row[may-have-children] .expand-icon {
54 .tree-row[has-children=false] .expand-icon {
88 .tree-children[expanded] {
92 .tree-children {
  /external/chromium/chrome/browser/ui/gtk/infobars/
infobar_container_gtk.cc 150 GList* children = gtk_container_get_children(GTK_CONTAINER(widget())); local
151 if (!children)
157 for (GList* iter = children; iter != NULL; iter = iter->next) {
175 g_list_free(children);
  /external/chromium/net/disk_cache/
sparse_control.h 75 // Deletes the children entries of |entry|.
127 // Iterates through all the children needed to complete the current operation.
157 SparseHeader sparse_header_; // Data about the children of entry_.
158 Bitmap children_map_; // The actual bitmap of children.
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.jdt.debug_3.6.1.v20100715_r361/
plugin.properties 19 descriptionSWTComposite=Children
  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/core/controls/
SelfOrientingSashForm.java 23 * tall and narrow and sometimes be short and wide and still lay out its children in a pleasing way.
106 * location of) the receiver's children. If the argument is <code>true</code> the layout must not
107 * rely on any cached information it is keeping about the children. If it is <code>false</code>
109 * none of the receiver's children has changed since the last layout. If the receiver does not
  /external/elfutils/libelf/
common.h 116 /* Acquire lock for the descriptor and all children. */
125 Elf *child = elf->state.ar.children;
136 /* Release own lock and those of the children. */
143 Elf *child = elf->state.ar.children;
elf_readall.c 68 Elf *child = elf->state.ar.children;
133 /* Propagate the information down to all children and
134 their children. */
146 /* Free the locks on the children. */
  /external/jsilver/src/com/google/clearsilver/jsilver/functions/structure/
SubcountFunction.java 32 * @return Number of children
  /external/jsilver/src/com/google/clearsilver/jsilver/syntax/
SyntaxTreeOptimizer.java 30 * Replace AMultipleCommand nodes with AOptimizedMultipleCommands, which iterates over children
  /external/replicaisland/
README.TXT 24 MainLoop.java is the head of the game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled once per frame, and children of MainLoop may themselves have children which will be polled. GameObjects are a specific type of game graph node that only contain GameComponents as children. GameComponents implement individual features (collision detection, animation, rendering, etc) of individual game entities. GameObjects are generally parented to GameObjectManager, which activates and deactivates its children based on their proximity to the camera. GameObjectManager is a child of MainLoop.
  /external/valgrind/main/VEX/
LICENSE.README 2 This directory and its children contain LibVEX, a library for dynamic
  /external/valgrind/main/drd/
Testing.txt 49 ./vg-in-place --tool=drd --read-var-info=yes --trace-children=yes knode
50 ./vg-in-place --tool=drd --read-var-info=yes --check-stack-var=yes --trace-children=yes knode
60 ./vg-in-place --tool=drd --read-var-info=yes --trace-children=yes gnome-terminal
85 LD_LIBRARY_PATH=$HOME/software/mozilla-build/dist/lib: ./vg-in-place --tool=drd --check-stack-var=yes --trace-children=yes --show-confl-seg=no $HOME/software/mozilla-build/dist/bin/firefox-bin
  /external/valgrind/main/helgrind/tests/
tc22_exit_w_lock.c 32 /* Parent creates 2 children, takes a lock, waits, segfaults. Use
  /external/webkit/Source/JavaScriptCore/runtime/
JSType.h 37 // The CompoundType value must come before any JSType that may have children
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
IntermTraverse.cpp 15 // Nodes with children can have their whole subtree skipped
44 // visit the node before children if pre-visiting.
52 // Visit the children, in the right order.
97 // Visit the node after the children, if requested and the traversal
  /external/webkit/Source/WebCore/css/
StyleList.h 32 // a style class which has a list of children (StyleSheets for example)

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