/frameworks/av/libvideoeditor/vss/common/inc/ |
M4VIFI_Defines.h | 110 * Macro for clipping using the clipping matrix for RGB values
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
omxVCM4P2_DecodeBlockCoef_Intra.c | 29 * positioning, and IDCT, with appropriate clipping on each step, are performed 197 /* Placing the linear array into the destination plane and clipping
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/ |
omxVCM4P2_DecodeBlockCoef_Intra.c | 35 * positioning, and IDCT, with appropriate clipping on each step, are performed 203 /* Placing the linear array into the destination plane and clipping
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/m4p2/src/ |
omxVCM4P2_DecodeBlockCoef_Intra.c | 29 * zigzag positioning, and IDCT, with appropriate clipping on each step, are 209 /* Placing the linear array into the destination plane and clipping
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omxVCM4P2_DecodeBlockCoef_Inter.c | 31 * clipping on each step) on the coefficients. The results (residuals) are
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/frameworks/base/core/jni/android/opengl/ |
poly_clip.cpp | 19 * Generic Convex Polygon Scan Conversion and Clipping 103 * Given an n-gon as input, clipping against 6 planes could generate an
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/external/quake/quake/src/QW/client/ |
r_bsp.c | 339 // FIXME: use bounding-box-based frustum clipping info? 356 // FIXME: use bounding-box-based frustum clipping info? 418 // FIXME: use bounding-box-based frustum clipping info? 436 // FIXME: use bounding-box-based frustum clipping info? 463 // cull the clipping planes if not trivial accept
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/external/quake/quake/src/WinQuake/ |
r_bsp.cpp | 339 // FIXME: use bounding-box-based frustum clipping info?
356 // FIXME: use bounding-box-based frustum clipping info?
418 // FIXME: use bounding-box-based frustum clipping info?
436 // FIXME: use bounding-box-based frustum clipping info?
463 // cull the clipping planes if not trivial accept
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/external/skia/src/gpu/ |
GrStencil.h | 15 * Gr uses the stencil buffer to implement complex clipping inside the 19 * provided by clients that overlap the bits used to implement clipping. 310 * @param stencilClipMask mask with just the stencil bit used for clipping
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
FixedGridLayout.java | 68 // clipping transitioning children
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/external/chromium/webkit/glue/ |
webframe_unittest.cc | 37 // Try reading the same one with clipping of the text.
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/external/mesa3d/docs/ |
MESA_window_pos.spec | 36 frustum clipping.
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relnotes-7.6.1.html | 64 <li>Fixed clipping / provoking vertex bugs in i965 driver.
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
PlatformGraphicsContextSkia.h | 62 // Clipping
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
Surface.h | 111 // records depth within non-mergeable parents (clipping, fixed, scrolling)
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/frameworks/av/media/libstagefright/codecs/amrwbenc/inc/ |
cnst.h | 43 #define GP_CLIP 15565 /* Pitch gain clipping = 0.95 Q14 */
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/frameworks/base/libs/hwui/ |
Properties.h | 41 // Note: Only 1 bit is required for clipping but more bits are required
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/external/mesa3d/src/mesa/main/ |
config.h | 64 /** Maximum user-defined clipping planes */ 351 * Maximum number of temporary vertices required for clipping.
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/external/quake/quake/src/QW/server/ |
world.c | 37 vec3_t mins2, maxs2; // size when clipping against mosnters 123 Returns a hull that can be used for testing or clipping an object of mins/maxs 136 // decide which clipping hull to use, based on the size 670 Handles selection or creation of a clipping hull, and offseting (and 687 // get the clipping hull 693 // trace a line through the apropriate clipping hull 732 SV_Error ("Trigger in clipping list"); 911 // get the clipping hull
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/external/webkit/Source/WebCore/platform/graphics/ca/win/ |
CACFLayerTreeHost.cpp | 145 // Under the root layer, we have a clipping layer to clip the content, 148 // The clipping layer is the size of the WebView client area (window less the scrollbars).
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/external/webkit/Source/WebCore/platform/graphics/skia/ |
SkiaUtils.cpp | 169 // rect and the clipping region (which may be non-square) overlap. 188 // Translate into the canvas' coordinate space. This is where the clipping
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/external/webkit/Source/WebCore/rendering/ |
RenderLayerBacking.h | 74 // Update contents and clipping structure. 207 OwnPtr<GraphicsLayer> m_clippingLayer; // only used if we have clipping on a stacking context, with compositing children
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
vlc_dequant.cpp | 45 Added pre IDCT clipping, new ACDC prediction structure, ACDC prediction clipping, 189 { /* ACDC clipping 03/26/01 */ 238 { /* ACDC clipping 03/26/01 */ 278 dcac_row[0] = datablock[1]; /* ACDC, no need for clipping */ 379 clean up, added clipping, 16-bit int case, new ACDC prediction 498 clean up, added clipping, 16-bit int case, removed multiple zigzaging 1062 clean up, added clipping, 16-bit int case [all...] |
/frameworks/base/opengl/java/android/opengl/ |
GLU.java | 106 * @param zNear specifies the distance from the viewer to the near clipping 108 * @param zFar specifies the distance from the viewer to the far clipping
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/external/skia/src/core/ |
SkScan_Antihair.cpp | 134 // the clipping blitters might edit runs, but should not affect us 142 // the clipping blitters might edit runs, but should not affect us 194 // the clipping blitters might edit runs, but should not affect us 407 /* We perform integral clipping later on, but we do a scalar clip first 630 /* We repeat the clipping logic of AntiFillXRect because the float rect might 632 repeat the clipping logic, but I don't see how to share the code/logic.
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