/external/webkit/Tools/QueueStatusServer/ |
index.yaml | 10 # automatically uploaded to the admin console when you next deploy
|
/external/webkit/Tools/TestResultServer/ |
index.yaml | 10 # automatically uploaded to the admin console when you next deploy
|
/frameworks/base/docs/html/tools/testing/ |
what_to_test.jd | 82 To test GPS, you can use the emulator console and {@link android.location.LocationManager}. To 83 learn more about the emulator console, please see 84 <a href="{@docRoot}tools/help/emulator.html#console"> 85 Using the Emulator Console</a>.
|
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
DisplayHardwareBase.h | 40 // console management
|
/gdk/samples/quake/jni/ |
cmd.h | 28 Most commands come from either keybindings or console line input, but remote 42 // as new commands are generated from the console or keybindings, 121 // so when they are typed in at the console, they will need to be forwarded. 124 // used by command functions to send output to either the graphics console or
|
console.h | 22 // console
|
screen.h | 38 extern float scr_conlines; // lines of console to display
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
tiocl.h | 34 #define TIOCL_SCROLLCONSOLE 13 /* scroll console */
|
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
tiocl.h | 34 #define TIOCL_SCROLLCONSOLE 13 /* scroll console */
|
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
tiocl.h | 34 #define TIOCL_SCROLLCONSOLE 13 /* scroll console */
|
/sdk/emulator/opengl/tests/event_injector/ |
EventInjector.cpp | 17 #include "emulator-console.h"
|
/system/core/adb/ |
adb_client.h | 32 /* Return the console port of the currently connected emulator (if any)
|
/system/core/toolbox/ |
setconsole.c | 84 " -v <vc> Switch to virtual console <vc>\n" 87 " -n Create and switch to new virtual console\n" 89 " -p Print new virtual console\n" 90 " -o Print old virtual console\n"
|
/external/quake/quake/src/QW/ |
qwchangelog.txt | 62 - Translucent console (GL)
68 localinfo console command on the server, i.e.
106 - fixed resized console in gl version, had some dead space, so put a mini
189 - a client can not name themselves console
192 - adjust console input a bit to allow room for download percent bar (moved up
209 - allowed Ctrl-V (paste) at console
233 - changed some console load up msgs in gl
|
/external/quake/quake/src/WinQuake/docs/ |
INSTALL.Quake2 | 6 - SVGALib Console Graphics (ref_soft.so) 44 Software rendering under SVGALib (console only). SVGALib 1.2.10 or later 47 console. The default mode is 320x240 (ModeX) since that is the lowest 61 or type '_windowed_mouse 0' at the console. Do the reverse to release it. 62 You can bind keys to grab and release the mouse in the console, like so: 83 To use Mesa 3-D GL (console), run quake with: 181 Whether to output console msgs to standard out. Non-zero is cease output.
|
readme.glquake | 17 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console 55 You can also specify the resolution of the console independant of the screen 59 This will specify a console resolution of 320 by 240 (the height is 64 to a 640x480 console, since the font becomes small enough at higher 66 console and status bar, specify it as well, such as: 107 At the console, you can set these values to effect drawing. 133 hardware platforms don't like it. If the status bar and console are flashing
|
/external/svox/pico/lib/ |
picodbg.c | 39 /* Two variants of colored console output are implemented: 95 /* Color mode for console output (0 : disable colors, != 0 : enable colors */ 105 /* *** Support for colored text output to console *****/ 108 /* Console text colors */ 161 /* do nothing if console output is redirected to a file */
|
/frameworks/base/docs/html/tools/devices/ |
emulator.jd | 46 <li><a href="#console">Using the Emulator Console</a> 95 <p>The emulator also includes a variety of debug capabilities, such as a console 195 console commands as described later in this document.</p> 216 <a href="#console">console</a> to issue commands as needed.</p> [all...] |
/external/qemu/distrib/sdl-1.2.12/src/video/svga/ |
SDL_svgavideo.c | 72 /* Check to see if we are root and stdin is a virtual console */ 73 int console; local 79 console = STDIN_FILENO; 81 if ( console >= 0 ) { 85 if ( (fstat(console, &sb) < 0) || 86 (ioctl(console, VT_GETMODE, &dummy) < 0) ) { 87 console = -1; 98 return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0)); 558 /* Reset the console video mode */
|
/external/qemu/distrib/sdl-1.2.12/src/video/vgl/ |
SDL_vglvideo.c | 72 * virtual console. Also try to ensure that 75 int console, hires_available, i; local 78 console = STDIN_FILENO; 79 if ( console >= 0 ) { 83 if ( (fstat(console, &sb) < 0) || 84 (ioctl(console, VT_GETMODE, &dummy) < 0) ) { 85 console = -1; 88 if (geteuid() != 0 && console == -1) 469 /* Reset the console video mode if we actually initialised one */
|
/external/quake/quake/src/WinQuake/ |
glqnotes.txt | 41 You can also specify the resolution of the console independant of the screen
45 This will specify a console resolution of 320 by 240 (the height is
50 to a 640x480 console, since the font becomes small enough at higher
52 console and status bar, specify it as well, such as:
116 At the console, you can set these values to effect drawing.
142 hardware platforms don't like it. If the status bar and console are flashing
|
/external/quake/quake/src/WinQuake/kit/ |
README.TXT | 41 You can also specify the resolution of the console independant of the screen
45 This will specify a console resolution of 320 by 240 (the height is
50 to a 640x480 console, since the font becomes small enough at higher
52 console and status bar, specify it as well, such as:
116 At the console, you can set these values to effect drawing.
142 hardware platforms don't like it. If the status bar and console are flashing
|
/external/zlib/contrib/vstudio/vc10/ |
minizip.vcxproj | 142 <SubSystem>Console</SubSystem>
171 <SubSystem>Console</SubSystem>
203 <SubSystem>Console</SubSystem>
230 <SubSystem>Console</SubSystem>
259 <SubSystem>Console</SubSystem>
290 <SubSystem>Console</SubSystem>
|
/cts/tests/tests/webkitsecurity/assets/ |
drag-and-drop-dataTransfer-types-nocrash.html | 23 consoleElm = document.getElementById("console"); 133 <div id="console"></div>
|
/external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/ |
RewriteRuleSubtreeStream.cs | 70 //System.Console.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree()); 82 //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree());
|