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  /external/webkit/Tools/QueueStatusServer/
index.yaml 10 # automatically uploaded to the admin console when you next deploy
  /external/webkit/Tools/TestResultServer/
index.yaml 10 # automatically uploaded to the admin console when you next deploy
  /frameworks/base/docs/html/tools/testing/
what_to_test.jd 82 To test GPS, you can use the emulator console and {@link android.location.LocationManager}. To
83 learn more about the emulator console, please see
84 <a href="{@docRoot}tools/help/emulator.html#console">
85 Using the Emulator Console</a>.
  /frameworks/native/services/surfaceflinger/DisplayHardware/
DisplayHardwareBase.h 40 // console management
  /gdk/samples/quake/jni/
cmd.h 28 Most commands come from either keybindings or console line input, but remote
42 // as new commands are generated from the console or keybindings,
121 // so when they are typed in at the console, they will need to be forwarded.
124 // used by command functions to send output to either the graphics console or
console.h 22 // console
screen.h 38 extern float scr_conlines; // lines of console to display
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
tiocl.h 34 #define TIOCL_SCROLLCONSOLE 13 /* scroll console */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
tiocl.h 34 #define TIOCL_SCROLLCONSOLE 13 /* scroll console */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
tiocl.h 34 #define TIOCL_SCROLLCONSOLE 13 /* scroll console */
  /sdk/emulator/opengl/tests/event_injector/
EventInjector.cpp 17 #include "emulator-console.h"
  /system/core/adb/
adb_client.h 32 /* Return the console port of the currently connected emulator (if any)
  /system/core/toolbox/
setconsole.c 84 " -v <vc> Switch to virtual console <vc>\n"
87 " -n Create and switch to new virtual console\n"
89 " -p Print new virtual console\n"
90 " -o Print old virtual console\n"
  /external/quake/quake/src/QW/
qwchangelog.txt 62 - Translucent console (GL)
68 localinfo console command on the server, i.e.
106 - fixed resized console in gl version, had some dead space, so put a mini
189 - a client can not name themselves console
192 - adjust console input a bit to allow room for download percent bar (moved up
209 - allowed Ctrl-V (paste) at console
233 - changed some console load up msgs in gl
  /external/quake/quake/src/WinQuake/docs/
INSTALL.Quake2 6 - SVGALib Console Graphics (ref_soft.so)
44 Software rendering under SVGALib (console only). SVGALib 1.2.10 or later
47 console. The default mode is 320x240 (ModeX) since that is the lowest
61 or type '_windowed_mouse 0' at the console. Do the reverse to release it.
62 You can bind keys to grab and release the mouse in the console, like so:
83 To use Mesa 3-D GL (console), run quake with:
181 Whether to output console msgs to standard out. Non-zero is cease output.
readme.glquake 17 svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
55 You can also specify the resolution of the console independant of the screen
59 This will specify a console resolution of 320 by 240 (the height is
64 to a 640x480 console, since the font becomes small enough at higher
66 console and status bar, specify it as well, such as:
107 At the console, you can set these values to effect drawing.
133 hardware platforms don't like it. If the status bar and console are flashing
  /external/svox/pico/lib/
picodbg.c 39 /* Two variants of colored console output are implemented:
95 /* Color mode for console output (0 : disable colors, != 0 : enable colors */
105 /* *** Support for colored text output to console *****/
108 /* Console text colors */
161 /* do nothing if console output is redirected to a file */
  /frameworks/base/docs/html/tools/devices/
emulator.jd 46 <li><a href="#console">Using the Emulator Console</a>
95 <p>The emulator also includes a variety of debug capabilities, such as a console
195 console commands as described later in this document.</p>
216 <a href="#console">console</a> to issue commands as needed.</p>
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  /external/qemu/distrib/sdl-1.2.12/src/video/svga/
SDL_svgavideo.c 72 /* Check to see if we are root and stdin is a virtual console */
73 int console; local
79 console = STDIN_FILENO;
81 if ( console >= 0 ) {
85 if ( (fstat(console, &sb) < 0) ||
86 (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
87 console = -1;
98 return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
558 /* Reset the console video mode */
  /external/qemu/distrib/sdl-1.2.12/src/video/vgl/
SDL_vglvideo.c 72 * virtual console. Also try to ensure that
75 int console, hires_available, i; local
78 console = STDIN_FILENO;
79 if ( console >= 0 ) {
83 if ( (fstat(console, &sb) < 0) ||
84 (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
85 console = -1;
88 if (geteuid() != 0 && console == -1)
469 /* Reset the console video mode if we actually initialised one */
  /external/quake/quake/src/WinQuake/
glqnotes.txt 41 You can also specify the resolution of the console independant of the screen
45 This will specify a console resolution of 320 by 240 (the height is
50 to a 640x480 console, since the font becomes small enough at higher
52 console and status bar, specify it as well, such as:
116 At the console, you can set these values to effect drawing.
142 hardware platforms don't like it. If the status bar and console are flashing
  /external/quake/quake/src/WinQuake/kit/
README.TXT 41 You can also specify the resolution of the console independant of the screen
45 This will specify a console resolution of 320 by 240 (the height is
50 to a 640x480 console, since the font becomes small enough at higher
52 console and status bar, specify it as well, such as:
116 At the console, you can set these values to effect drawing.
142 hardware platforms don't like it. If the status bar and console are flashing
  /external/zlib/contrib/vstudio/vc10/
minizip.vcxproj 142 <SubSystem>Console</SubSystem>
171 <SubSystem>Console</SubSystem>
203 <SubSystem>Console</SubSystem>
230 <SubSystem>Console</SubSystem>
259 <SubSystem>Console</SubSystem>
290 <SubSystem>Console</SubSystem>
  /cts/tests/tests/webkitsecurity/assets/
drag-and-drop-dataTransfer-types-nocrash.html 23 consoleElm = document.getElementById("console");
133 <div id="console"></div>
  /external/antlr/antlr-3.4/runtime/CSharp2/Sources/Antlr3.Runtime/Antlr.Runtime.Tree/
RewriteRuleSubtreeStream.cs 70 //System.Console.WriteLine("nextNode: elements={0}, singleElement={1}", elements, ((ITree)singleElement).ToStringTree());
82 //System.Console.WriteLine("_next={0}", ((ITree)tree).ToStringTree());

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