HomeSort by relevance Sort by last modified time
    Searched full:interpolation (Results 151 - 175 of 313) sorted by null

1 2 3 4 5 67 8 91011>>

  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLCanvasImpl.java 484 // Specify the interpolation factor via the alpha component of
500 // Wire up the interpolation factor for RGB.
504 // Wire up the interpolation factor for alpha.
  /frameworks/base/core/java/android/animation/
ValueAnimator.java 39 * <p>By default, ValueAnimator uses non-linear time interpolation, via the
299 * to perform that interpolation.
302 * provide the ncessry interpolation between the Object values to derive the animated
    [all...]
  /external/mesa3d/docs/
versions.html 297 <li>floating point exceptions in texture coordinate interpolation
430 <li>linear interpolation of mipmap levels was incorrectly weighted
673 <li>textured line interpolation was somewhat broken
674 <li>textured triangle interpolation was also somewhat broken
    [all...]
intro.html 258 <li>separate specular color interpolation
relnotes-7.10.html 177 <li>r600g: fix evergreen interpolation setup</li>
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/api/
omxVC.h 59 * be used in conjunction with half-pixel interpolation to obtain quarter
107 * be used in conjunction with half-pixel interpolation to obtain quarter
501 /* 6.2.1.2 Bilinear Interpolation */
502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/api/
omxVC.h 59 * be used in conjunction with half-pixel interpolation to obtain quarter
107 * be used in conjunction with half-pixel interpolation to obtain quarter
501 /* 6.2.1.2 Bilinear Interpolation */
502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/api/
omxVC.h 59 * be used in conjunction with half-pixel interpolation to obtain quarter
107 * be used in conjunction with half-pixel interpolation to obtain quarter
501 /* 6.2.1.2 Bilinear Interpolation */
502 /* The bilinear interpolation enumerator is used with motion estimation, motion compensation, and reconstruction functions. */
    [all...]
  /frameworks/base/docs/html/guide/topics/graphics/
prop-animation.jd 74 <li>Time interpolation: You can specify how the values for the property are calculated as a
98 horizontal position 40. This is an example of an animation with linear interpolation, meaning the
103 <p>You can also specify animations to have a non-linear interpolation. Figure 2 illustrates a
124 android.animation.TimeInterpolator}, which defines animation interpolation, and a {@link
142 fraction that takes into account the time interpolation that is set. For example, in Figure 2,
187 position, or size and can define aspects of the animation such as interpolation and
    [all...]
  /external/mesa3d/src/glsl/
ir.h 262 * Get the string value for the interpolation qualifier
309 * Interpolation mode for shader inputs / outputs
313 unsigned interpolation:2;
    [all...]
ir_reader.cpp 464 var->interpolation = ir_var_smooth;
466 var->interpolation = ir_var_flat;
468 var->interpolation = ir_var_noperspective;
    [all...]
ir.cpp     [all...]
ir_print_visitor.cpp 104 cent, inv, mode[ir->mode], interp[ir->interpolation]);
  /external/sonivox/arm-fm-22k/lib_src/
eas_chorus.c 181 * Purpose: Does fractional array look-up using linear interpolation
184 * then do linear interpolation between two actual samples using fractional part
231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
  /external/sonivox/arm-hybrid-22k/lib_src/
eas_chorus.c 181 * Purpose: Does fractional array look-up using linear interpolation
184 * then do linear interpolation between two actual samples using fractional part
231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
  /external/sonivox/arm-wt-22k/lib_src/
eas_chorus.c 181 * Purpose: Does fractional array look-up using linear interpolation
184 * then do linear interpolation between two actual samples using fractional part
231 //compute linear interpolation as (val1 + ((val2-val1)*fraction))
  /frameworks/av/media/libstagefright/codecs/amrwb/src/
pvamrwb_math_op.cpp 305 interpolation.
369 interpolation.
480 * interpolation. The following steps are used to compute Log2(L_x)
  /frameworks/base/core/java/android/view/animation/
Animation.java 396 * interpolation.
963 * their transforms given an interpolation value. Implementations of this
968 * after it has been run through the interpolation function.
    [all...]
  /external/freetype/src/pshinter/
pshalgo.c 889 /***** POINTS INTERPOLATION ROUTINES *****/
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Transform.java 178 * Sets this matrix to the interpolation between the first matrix and the second by delta amount.
ColorRGBA.java 281 * Sets this color to the interpolation by changeAmnt from this to the finalColor
295 * Sets this color to the interpolation by changeAmnt from beginColor to finalColor
Vector2f.java 232 * Sets this vector to the interpolation by changeAmnt from this to the
248 * Sets this vector to the interpolation by changeAmnt from beginVec to
  /external/kernel-headers/original/linux/
timex.h 51 * Reworked time interpolation logic
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
pitch_f4.c 273 /* 1/4 resolution interpolation filter (-3 dB at 0.791*fs/2) in Q14 */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
emu10k1.h 420 #define CCCA_INTERPROMMASK 0x0e000000 /* Selects passband of interpolation ROM */
426 #define CCCA_INTERPROM_0 0x00000000 /* Select interpolation ROM 0 */
427 #define CCCA_INTERPROM_1 0x02000000 /* Select interpolation ROM 1 */
428 #define CCCA_INTERPROM_2 0x04000000 /* Select interpolation ROM 2 */
429 #define CCCA_INTERPROM_3 0x06000000 /* Select interpolation ROM 3 */
430 #define CCCA_INTERPROM_4 0x08000000 /* Select interpolation ROM 4 */
431 #define CCCA_INTERPROM_5 0x0a000000 /* Select interpolation ROM 5 */
432 #define CCCA_INTERPROM_6 0x0c000000 /* Select interpolation ROM 6 */
433 #define CCCA_INTERPROM_7 0x0e000000 /* Select interpolation ROM 7 */
    [all...]

Completed in 610 milliseconds

1 2 3 4 5 67 8 91011>>