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  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
MotionPath.java 166 * compute the index of the waypoint and the interpolation value according to a distance
167 * returns a vector 2 containing the index in the x field and the interpolation value in the y field
169 * @return the waypoint index and the interpolation value in a vector2
235 * return the type of spline used for the path interpolation for this path
236 * @return the path interpolation spline type
243 * sets the type of spline used for the path interpolation for this path
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
omxVCM4P2_MCReconBlock_s.s 36 ;// Does interpolation for the case of "IntegerPixel" predictType. Both
72 ;// Does interpolation for the case of "HalfPixelX" predictType. The two
134 ;// Does interpolation for the case of "HalfPixelY" predictType. The two
188 ;// Does interpolation for the case of "IntegerPixel" predictType. Both
363 ;// All these together implement the interpolation functionality
384 ;// After interpolation is done, residue needs to be added. This is done
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/codegen/
Perl5Target.java 70 // no need for interpolation, use single quotes
74 // need string interpolation
  /external/proguard/src/proguard/gui/splash/
LinearTiming.java 50 // Compute the clamped linear interpolation.
  /external/skia/gm/
nocolorbleed.cpp 45 // sample interpolation may cause color bleeding around edges
  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
int_lpc.c 20 * Description:Interpolation of the LP parameters in 4 subframes. *
  /frameworks/base/core/java/android/animation/
TimeAnimator.java 5 * other animators in the system. There is no duration, interpolation, or object value-setting
TypeEvaluator.java 39 * @return A linear interpolation between the start and end values, given the
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
IpoHelper.java 16 * This class helps to compute values from interpolation curves for features
38 * This method creates an ipo object used for interpolation calculations.
72 * This method creates an ipo object used for interpolation calculations. It
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/api/
armVC.h 830 * This function performs interpolation for horizontal 1/2-pel positions
837 * [in] iDstStep Step of the destination(interpolation) buffer.
840 * [out] pDst Pointer to the interpolation buffer of the 1/2-pel
860 * This function performs interpolation for vertical 1/2-pel positions
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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/api/
armVC.h 830 * This function performs interpolation for horizontal 1/2-pel positions
837 * [in] iDstStep Step of the destination(interpolation) buffer.
840 * [out] pDst Pointer to the interpolation buffer of the 1/2-pel
860 * This function performs interpolation for vertical 1/2-pel positions
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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/api/
armVC.h 830 * This function performs interpolation for horizontal 1/2-pel positions
837 * [in] iDstStep Step of the destination(interpolation) buffer.
840 * [out] pDst Pointer to the interpolation buffer of the 1/2-pel
860 * This function performs interpolation for vertical 1/2-pel positions
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  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
AnimationFactory.java 63 * enum to determine the type of interpolation
249 * Note that the generated rotation will be stored as a quaternion and interpolated using a spherical linear interpolation (slerp)<br>
250 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br>
264 * Note that the generated rotation will be stored as a quaternion and interpolated using a spherical linear interpolation (slerp)<br>
265 * Hence, this method may create intermediate keyFrames if the interpolation angle is higher than PI to ensure continuity in animation<br>
277 // since we are using quaternions and slerp for rotation interpolation, we cannot interpolate over an angle higher than PI
425 // computing interpolation value
  /external/aac/libAACdec/src/
conceal.cpp 113 3) Interpolation: The interpolation routine swaps the spectral data from the previous and the
315 0 = interpolation method (adds delay)
797 /* Energy interpolation concealment based on 3GPP */
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  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
omxVCM4P10_InterpolateLuma_s.s 17 ;// Performs quarter pel interpolation of inter luma MB.
27 ;// [in] roi Dimension of the interpolation region;the parameters roi.width and roi.height must
85 ;// Interpolation of luma is implemented by processing block of pixels, size 4x4 at a time.
98 ;// Registers used for implementing Horizontal interpolation
116 ;// Registers used for implementing Vertical interpolation
131 ;// Registers used for implementing Diagonal interpolation
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/
h264bsd_interpolate_ver_quarter.s 70 ;// Approach to vertical interpolation
72 ;// Interpolation is done by using 32-bit loads and stores
197 UHSUB8 res, res, tmp1 ;// bilinear interpolation
248 UHSUB8 res, res, tmp2 ;// bilinear interpolation
298 UHSUB8 res, res, tmp3 ;// bilinear interpolation
347 UHSUB8 res, res, tmp5 ;// bilinear interpolation
  /external/freetype/src/truetype/
ttgxvar.h 74 /* num_axis :: The number of axes along which interpolation */
  /external/libyuv/files/include/libyuv/
scale.h 29 // If filtering is kFilterBilinear, interpolation is used to produce a better
  /external/mesa3d/docs/
relnotes-6.4.1.html 43 <li>fixed occasional triangle color interpolation problem on VMS
  /external/webkit/Source/WebCore/platform/audio/
HRTFPanner.h 50 // and azimuthBlend which is an interpolation value from 0 -> 1.
  /frameworks/av/libvideoeditor/vss/video_filters/src/
M4VIFI_ResizeYUVtoBGR565.c 46 * For resizing bilinear interpolation linearly interpolates along
47 * each row, and then uses that result in a linear interpolation down each column.
222 Bilinear interpolation linearly interpolates along each row, and then uses that
223 result in a linear interpolation donw each column. Each estimated pixel in the
M4VIFI_ResizeYUVtoRGB565.c 49 * For resizing bilinear interpolation linearly interpolates along
50 * each row, and then uses that result in a linear interpolation down each column.
226 Bilinear interpolation linearly interpolates along each row, and then uses that
227 result in a linear interpolation donw each column. Each estimated pixel in the
  /frameworks/av/media/libeffects/lvm/lib/Reverb/src/
LVREV_Tables.c 67 For room sizes which are not in the table, linear interpolation can be used.
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/comm/src/
omxVCCOMM_Average_16x.c 29 * be used in conjunction with half-pixel interpolation to obtain quarter
omxVCCOMM_Average_8x.c 29 * be used in conjunction with half-pixel interpolation to obtain quarter

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