HomeSort by relevance Sort by last modified time
    Searched full:look (Results 776 - 800 of 5649) sorted by null

<<31323334353637383940>>

  /external/llvm/lib/Target/ARM/
ARMHazardRecognizer.cpp 41 // Look for special VMLA / VMLS hazards. A VMUL / VADD / VSUB following
  /external/llvm/utils/release/
findRegressions-nightly.py 71 # Diff results and look for regressions.
  /external/mesa3d/docs/
relnotes-7.5.html 36 If you're especially concerned with stability you should probably look for
  /external/openssl/crypto/des/
INSTALL 27 few systems. Look and the options (UNROLL, PTR, RISC2 etc) and then
  /external/oprofile/pp/
opannotate_options.cpp 62 "directories to look for source files", "comma-separated paths"),
  /external/proguard/src/proguard/classfile/visitor/
SimilarMemberVisitor.java 45 * @param targetClass the class in whose hierarchy to look for
  /external/proguard/src/proguard/optimize/info/
SideEffectMethodMarker.java 91 // Look further if the method hasn't been marked yet.
  /external/proguard/src/proguard/util/
FileNameParser.java 45 // Look for wildcards.
NameParser.java 44 // Look for wildcards.
  /external/protobuf/src/google/protobuf/compiler/
package_info.h 49 // look at importer.h. Since this functionality is widely useful, it is
  /external/qemu/distrib/sdl-1.2.12/
CREDITS 17 * Tim Jones for the new look of the SDL website
  /external/qemu/distrib/sdl-1.2.12/include/
begin_code.h 25 If you don't like ugly C preprocessor code, don't look at this file. :)
  /external/qemu/distrib/sdl-1.2.12/src/video/dga/
SDL_dgaevents.c 94 /* Look up the translated value for the key event */
  /external/qemu/memcheck/
memcheck_proc_management.h 198 * pid - Process ID to look up process descriptor for.
275 * proc - Descriptor of the process where to look for an entry.
289 * proc - Descriptor of the process where to look for a module.
304 * proc - Descriptor of the process where to look for a module.
  /external/skia/emoji/
GmojiMaker.cpp 95 // Now output our resulting array to look like a C array
  /external/skia/include/core/
SkDescriptor.h 102 // the first value we should look at is the checksum, so this loop
  /external/skia/include/effects/
SkTestImageFilters.h 132 // Fun mode that scales down (only) and then scales back up to look pixelated
  /external/skia/src/core/
SkQuadClipper.cpp 38 * our cooefficents to look like At^2 + Bt + C
  /external/skia/src/gpu/mesa/
GrGLCreateMesaInterface.cpp 145 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
  /external/skia/src/gpu/unix/
GrGLCreateNativeInterface_unix.cpp 148 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
  /external/tagsoup/src/org/ccil/cowan/tagsoup/jaxp/
SAX1ParserAdapter.java 175 // Also, need to wrap Attributes to look like AttributeLost
  /external/tcpdump/
arcnet.h 84 * never presents packets that look like exception frames.
  /external/v8/src/
interpreter-irregexp.cc 492 // Look up character in a bitmap. If we find a 0, then jump to the
505 // Look up character in a half-nibble map. If we find 00, then jump to
527 // Look up character in a byte map. Use the byte as an index into a
536 // Look up high byte of this character in a byte map. Use the byte as
  /external/v8/tools/
run-valgrind.py 57 # Look through the leak details and make sure that we don't
  /external/valgrind/main/coregrind/
pub_core_vki.h 49 the world looks like what we expect it to look like. */

Completed in 1589 milliseconds

<<31323334353637383940>>