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/external/llvm/lib/Target/ARM/ |
ARMHazardRecognizer.cpp | 41 // Look for special VMLA / VMLS hazards. A VMUL / VADD / VSUB following
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/external/llvm/utils/release/ |
findRegressions-nightly.py | 71 # Diff results and look for regressions.
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/external/mesa3d/docs/ |
relnotes-7.5.html | 36 If you're especially concerned with stability you should probably look for
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/external/openssl/crypto/des/ |
INSTALL | 27 few systems. Look and the options (UNROLL, PTR, RISC2 etc) and then
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/external/oprofile/pp/ |
opannotate_options.cpp | 62 "directories to look for source files", "comma-separated paths"),
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/external/proguard/src/proguard/classfile/visitor/ |
SimilarMemberVisitor.java | 45 * @param targetClass the class in whose hierarchy to look for
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/external/proguard/src/proguard/optimize/info/ |
SideEffectMethodMarker.java | 91 // Look further if the method hasn't been marked yet.
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/external/proguard/src/proguard/util/ |
FileNameParser.java | 45 // Look for wildcards.
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NameParser.java | 44 // Look for wildcards.
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/external/protobuf/src/google/protobuf/compiler/ |
package_info.h | 49 // look at importer.h. Since this functionality is widely useful, it is
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/external/qemu/distrib/sdl-1.2.12/ |
CREDITS | 17 * Tim Jones for the new look of the SDL website
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/external/qemu/distrib/sdl-1.2.12/include/ |
begin_code.h | 25 If you don't like ugly C preprocessor code, don't look at this file. :)
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/external/qemu/distrib/sdl-1.2.12/src/video/dga/ |
SDL_dgaevents.c | 94 /* Look up the translated value for the key event */
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/external/qemu/memcheck/ |
memcheck_proc_management.h | 198 * pid - Process ID to look up process descriptor for. 275 * proc - Descriptor of the process where to look for an entry. 289 * proc - Descriptor of the process where to look for a module. 304 * proc - Descriptor of the process where to look for a module.
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/external/skia/emoji/ |
GmojiMaker.cpp | 95 // Now output our resulting array to look like a C array
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/external/skia/include/core/ |
SkDescriptor.h | 102 // the first value we should look at is the checksum, so this loop
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/external/skia/include/effects/ |
SkTestImageFilters.h | 132 // Fun mode that scales down (only) and then scales back up to look pixelated
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/external/skia/src/core/ |
SkQuadClipper.cpp | 38 * our cooefficents to look like At^2 + Bt + C
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/external/skia/src/gpu/mesa/ |
GrGLCreateMesaInterface.cpp | 145 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
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/external/skia/src/gpu/unix/ |
GrGLCreateNativeInterface_unix.cpp | 148 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
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/external/tagsoup/src/org/ccil/cowan/tagsoup/jaxp/ |
SAX1ParserAdapter.java | 175 // Also, need to wrap Attributes to look like AttributeLost
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/external/tcpdump/ |
arcnet.h | 84 * never presents packets that look like exception frames.
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/external/v8/src/ |
interpreter-irregexp.cc | 492 // Look up character in a bitmap. If we find a 0, then jump to the 505 // Look up character in a half-nibble map. If we find 00, then jump to 527 // Look up character in a byte map. Use the byte as an index into a 536 // Look up high byte of this character in a byte map. Use the byte as
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/external/v8/tools/ |
run-valgrind.py | 57 # Look through the leak details and make sure that we don't
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/external/valgrind/main/coregrind/ |
pub_core_vki.h | 49 the world looks like what we expect it to look like. */
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