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  /frameworks/base/libs/hwui/
SkiaShader.cpp 69 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
78 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
80 screenSpace.multiply(modelView);
124 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
138 computeScreenSpaceMatrix(textureTransform, modelView);
154 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
157 computeScreenSpaceMatrix(textureTransform, modelView);
218 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
226 computeScreenSpaceMatrix(screenSpace, modelView);
234 void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
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SkiaShader.h 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
85 virtual void updateTransforms(Program* program, const mat4& modelView,
107 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
151 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
180 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
182 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
204 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
206 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
247 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot
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Program.h 333 * Binds the program with the specified projection, modelView and
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 98 rs_matrix4x4 modelView;
101 rsMatrixLoad(&modelView, &gTransformedModelView);
102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f);
104 rsMatrixLoad(&rotateModelView, &modelView);
115 rsMatrixLoad(&rotateModelView, &modelView);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 28 * Record the current modelView and projection matrix state.
38 * Record the current modelView matrix state. Has the side effect of
  /external/mesa3d/docs/
MESA_window_pos.spec 32 coordinate with the RasterPos command, the modelview matrix, projection
39 current raster position, bypassing the modelview matrix, the
93 WindowPosMESA operates like RasterPos except that the current modelview
RELNOTES-4.1 298 10. There's a new matrix_stack type in mtypes.h used for the Modelview,
subset-A.html 238 Vertex coordinates are transformed by the current modelview and
289 the modelview matrix or projection matrix.  Subsequent matrix
291 modelview and projection matrices are a modelview matrix stack and
299 a copy of the current matrix onto either the modelview matrix stack or
302 the modelview matrix stack or projection matrix stack, the pops the
391 like a vertex; it is transformed by the modelview matrix, the projection
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versions.html 385 <li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
671 <li>computation of inverse modelview matrix sometimes failed
675 <li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
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  /frameworks/base/opengl/java/android/opengl/
GLU.java 126 * the current modelView and projection matrices.
131 * @param model the current modelview matrix
132 * @param modelOffset the offset into the model array where the modelview
192 * the current modelView and projection matrices.
197 * @param model the current modelview matrix
198 * @param modelOffset the offset into the model array where the modelview
Visibility.java 54 * Given an OpenGL ES ModelView-Projection matrix (which implicitly
58 * A ModelView-Projection matrix can be computed by multiplying the
59 * a Projection matrix by the a ModelView matrix (in that order.). There
60 * are several possible ways to obtain the current ModelView and
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ShaderParam.java 50 static final String modelView = "modelView";
TransformParam.java 60 } else if(mParamName.equalsIgnoreCase(modelView)) {
  /frameworks/base/graphics/java/android/renderscript/
ProgramVertexFixedFunction.java 196 * Helper class to store modelview, projection and texture
256 * Sets the modelview matrix in the fixed function matrix buffer
258 * @param m modelview matrix
283 * @param m modelview matrix
  /frameworks/native/opengl/libagl/
matrix.cpp 68 c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH);
73 c->transforms.current = &c->transforms.modelview;
90 c->transforms.modelview.uninit();
122 // Validate the modelview
123 if (dirty & transform_state_t::MODELVIEW) {
124 c->transforms.modelview.validate();
498 case GL_MODELVIEW: dirty |= MODELVIEW | MVP | MVUI | MVIT; break;
509 matrixf_t::multiply(temp_mvp, projection.top(), modelview.top());
589 const GLfloat* const mv = modelview.top().elements();
602 const GLfloat* const mv = modelview.top().elements()
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context.h 482 MODELVIEW = 0x01,
491 matrix_stack_t modelview; member in struct:android::gl::transform_state_t
495 // modelview * projection
501 // full modelview inverse transpose
vertex.cpp 114 &c->transforms.modelview.transform, &v->eye, &v->obj);
light.cpp 529 ogles_validate_transform(c, transform_state_t::MODELVIEW);
530 transform_t& mv = c->transforms.modelview.transform;
array.cpp     [all...]
  /frameworks/rs/
rsProgramVertex.cpp 84 "Attempting to set fixed function emulation matrix modelview on user program");
89 "Unable to set fixed function emulation matrix modelview because allocation is missing");
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 126 // set-up modelview matrix
  /external/mesa3d/src/mesa/main/
config.h 40 /** Maximum modelview matrix stack depth */
mtypes.h     [all...]
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 188 // Switch back to modelview
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 175 // Apply a ModelView Projection transformation

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