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  /external/webkit/Tools/EWebLauncher/
main.c 503 info("Back (F1) was pressed\n");
513 info("Forward (F2) was pressed\n");
525 info("Set encoding (F3) pressed. New encoding to %s", encodings[currentEncoding]);
569 info("Reload (F5) was pressed, reloading.\n");
572 info("Stop (F6) was pressed, stop loading.\n");
579 info("Zoom out (F7) was pressed.\n");
583 info("Zoom in (F8) was pressed.\n");
587 info("Create new window (F9) was pressed.\n");
  /frameworks/base/core/java/android/view/
KeyCharacterMap.java 133 * into latched or locked states when pressed independently.
414 * has pressed the required modifier.
417 * numbers when ALT is pressed such that ALT-Q maps to '1'. So for that keyboard
642 * <li>Chorded behavior: When the modifier key is pressed together with one or more
645 * <li>Toggled behavior: When the modifier key is pressed and released on its own
647 * to next character key that is pressed and will then reset itself to the initial state.
648 * If the modifier is already latched and the modifier key is pressed and release on
650 * apply to all subsequent character keys that are pressed until unlocked by pressing
  /frameworks/base/policy/src/com/android/internal/policy/impl/
IconUtilities.java 179 private Bitmap createSelectedBitmap(Bitmap src, boolean pressed) {
190 pressed ? mGlowColorPressedPaint : mGlowColorFocusedPaint);
  /packages/apps/Settings/src/com/android/settings/inputmethod/
UserDictionaryAddWordFragment.java 78 * Callback for the framework when a menu option is pressed.
81 * @param MenuItem the item that was pressed
  /docs/source.android.com/src/tech/input/
key-layout-files.md 81 * `SHIFT`: The key should be interpreted as if the SHIFT key were also pressed.
82 * `CAPS_LOCK`: The key should be interpreted as if the CAPS LOCK key were also pressed.
83 * `ALT`: The key should be interpreted as if the ALT key were also pressed.
84 * `ALT_GR`: The key should be interpreted as if the RIGHT ALT key were also pressed.
85 * `FUNCTION`: The key should be interpreted as if the FUNCTION key were also pressed.
overview.md 212 pressed together, the system looks up the combination in the key
228 API for indicating which modifier keys are pressed. Android meta states
234 are pressed / released and sets / resets the appropriate meta state flag.
242 API for indicating which buttons (on a mouse or stylus) are pressed.
248 pressed / released and sets / resets appropriate button state flag.
  /external/quake/quake/src/QW/client/
cl_input.c 164 Returns 0.25 if a key was pressed and released during the frame,
165 0.5 if it was pressed and held
182 val = 0.5; // pressed and held this frame
200 val = 0.75; // released and re-pressed this frame
202 val = 0.25; // pressed and released this frame
  /external/quake/quake/src/WinQuake/
cl_input.cpp 165 Returns 0.25 if a key was pressed and released during the frame,
166 0.5 if it was pressed and held
184 val = 0.5; // pressed and held this frame
208 val = 0.75; // released and re-pressed this frame
210 val = 0.25; // pressed and released this frame
  /gdk/samples/quake/jni/
cl_input.cpp 165 Returns 0.25 if a key was pressed and released during the frame,
166 0.5 if it was pressed and held
184 val = 0.5; // pressed and held this frame
208 val = 0.75; // released and re-pressed this frame
210 val = 0.25; // pressed and released this frame
  /packages/apps/Settings/src/com/android/settings/wifi/
WifiSettingsForSetupWizardXL.java 219 if (DEBUG) Log.d(TAG, "AddNetwork button pressed");
222 if (DEBUG) Log.d(TAG, "Refresh button pressed");
225 if (DEBUG) Log.d(TAG, "Skip/Next button pressed");
237 if (DEBUG) Log.d(TAG, "Connect button pressed");
240 if (DEBUG) Log.d(TAG, "Back button pressed");
421 * @param selectedAccessPoint AccessPoint object being selected. null when a user pressed
577 if (DEBUG) Log.d(TAG, "Back button pressed after connect action.");
  /development/samples/Wiktionary/src/com/example/android/wiktionary/
LookupActivity.java 73 * Keep track of last time user tapped "back" hard key. When pressed more
123 // Compare against last pressed time, and if user hit multiple times
200 // around a pressed color state bug.
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestAdvanced.java 224 public void onAction(String name, boolean pressed, float tpf) {
225 if (name.equals("wireframe") && !pressed) {
232 } else if (name.equals("triPlanar") && !pressed) {
  /external/qemu/distrib/sdl-1.2.12/include/
SDL_events.h 50 SDL_KEYDOWN, /* Keys pressed */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
  /external/skia/src/views/
SkWidgets.cpp 230 return "enabled-pressed";
240 static void create_emboss(SkPaint* paint, SkScalar radius, bool focus, bool pressed)
250 if (pressed)
  /frameworks/base/docs/html/guide/topics/ui/controls/
button.jd 189 <li>Create three bitmaps for the button background that represent the default, pressed, and
214 pressed (activated).</li>
219 default state (it's neither pressed nor focused).</li>
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_events.h 50 SDL_KEYDOWN, /* Keys pressed */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_events.h 50 SDL_KEYDOWN, /* Keys pressed */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
  /prebuilts/tools/windows/sdl/host/include/SDL/
SDL_events.h 49 SDL_KEYDOWN, /* Keys pressed */
52 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
57 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_events.h 50 SDL_KEYDOWN, /* Keys pressed */
53 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
58 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
  /development/samples/ApiDemos/src/com/example/android/apis/app/
ActionBarMechanics.java 48 // they will show in the standard options menu panel when the menu button is pressed.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchPaint.java 309 // Advance color when the trackball button is pressed.
352 // is pressed.
358 // Splat paint when the middle mouse button or second stylus button is pressed.
361 // Draw paint when touching or if the primary button is pressed.
  /development/samples/ApiDemos/src/com/example/android/apis/os/
MorseCode.java 71 // Set the OnClickListener for the button so we see when it's pressed.
  /development/samples/WeatherListWidget/
_index.html 20 or the refresh button is pressed). It also sets up the RemoteViews for the widget and binds
  /external/chromium/chrome/browser/autocomplete/
autocomplete_popup_view_gtk.h 147 // flag is reset to false on a mouse pressed event, to make sure we don't
  /external/chromium/chrome/browser/ui/cocoa/
profile_menu_button_unittest.mm 107 // nothing leaks or crashes when displaying the button in its pressed state.

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