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  /external/quake/quake/src/QW/client/
gl_mesh.c 300 COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
gl_model.c 1460 if (!strcmp(loadmodel->name,"progs/player.mdl"))
    [all...]
model.c 1455 if (!strcmp(loadmodel->name, "progs/player.mdl") ||
1456 !strcmp(loadmodel->name, "progs/eyes.mdl")) {
1468 !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
1474 !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
    [all...]
  /external/quake/quake/src/QW/server/
qwsv.dsp 288 SOURCE=.\progs.h
pr_exec.c 234 for (i=0 ; i<progs->numfunctions ; i++)
373 if (!fnum || fnum >= progs->numfunctions)
pr_cmds.c 994 // save program state, because SV_movestep may call other progs
1247 This was a major timewaster in progs, so it was converted to C
  /external/quake/quake/src/WinQuake/
gl_mesh.cpp 315 COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
quakedef.h 248 #include "progs.h"
pr_exec.cpp 234 for (i=0 ; i<progs->numfunctions ; i++)
373 if (!fnum || fnum >= progs->numfunctions)
host_cmd.cpp 689 memset (&ent->u.v, 0, progs->entityfields * 4);
852 memset (&ent->v, 0, progs->entityfields * 4);
1315 memset (&ent->u.v, 0, progs->entityfields * 4);
    [all...]
common.cpp 1417 { // gross hack to use quake 1 progs with quake 2 maps
1418 if (!strcmp(filename, "progs.dat"))
    [all...]
  /gdk/samples/quake/jni/
gl_mesh.cpp 315 COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
quakedef.h 248 #include "progs.h"
pr_exec.cpp 234 for (i=0 ; i<progs->numfunctions ; i++)
373 if (!fnum || fnum >= progs->numfunctions)
host_cmd.cpp 689 memset (&ent->u.v, 0, progs->entityfields * 4);
852 memset (&ent->v, 0, progs->entityfields * 4);
1315 memset (&ent->u.v, 0, progs->entityfields * 4);
    [all...]
common.cpp 1417 { // gross hack to use quake 1 progs with quake 2 maps
1418 if (!strcmp(filename, "progs.dat"))
    [all...]
  /external/blktrace/btt/
btt_plot.py 77 progs = [ 'btt_plot_%s.py' % t for t in types ] variable
198 elif not prog in progs:
  /external/quake/quake/src/QW/
qwrlnote.txt 150 Pflug <nolan@fyi.net> for diffs of the progs changes to get this worked out.
202 progs can access localinfo using infokey(world, "key") and set it using
  /external/bison/
TODO 155 <http://www.goice.co.jp/member/mo/hack-progs/bison-java.html>
  /external/mesa3d/docs/
autoconf.html 273 chosen. See the directory <code>progs</code> for the full set of demos.
  /external/regex-re2/re2/
prog.h 238 // - even if the lookahead were possible, the Progs would be huge.
re2.h 499 // Each RE2 has two Progs (one forward, one reverse), and each Prog
512 // Progs and then the DFAs: two thirds to the forward Prog
    [all...]
  /external/valgrind/main/coregrind/
pub_core_options.h 159 /* Engage miscellaneous weird hacks needed for some progs. */
  /external/quake/quake/src/QW/progs/
client.qc 494 setmodel (self, "progs/eyes.mdl");
497 setmodel (self, "progs/player.mdl");
    [all...]
  /external/openssl/apps/
openssl.c 129 #include "progs.h"

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