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  /frameworks/av/media/libeffects/testlibs/
AudioBiquadFilter.h 151 // coefs, while keeping a smooth change rate. Whenever a coef reaches its
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
armVCM4P2_DecodeVLCZigzag_AC_unsafe_s.s 358 CMP Count,#64 ;//Run the Loop untill Count reaches 64
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
armVCM4P2_DecodeVLCZigzag_AC_unsafe_s.s 358 CMP Count,#64 ;//Run the Loop untill Count reaches 64
  /frameworks/base/core/java/android/view/animation/
Animation.java 40 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
46 * When the animation reaches the end and the repeat count is INFINTE_REPEAT
522 * Defines what this animation should do when it reaches the end. This
697 * Defines what this animation should do when it reaches the end.
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  /ndk/build/core/
build-local.mk 60 # reaches the top of the directory tree, and we want to enforce this to
  /packages/apps/Contacts/src/com/android/contacts/dialog/
IndeterminateProgressDialog.java 202 // In the event that this dialog fragment is re-attached and reaches onStart (e.g.,
  /packages/apps/Gallery2/src/com/android/gallery3d/data/
FilterDeleteSet.java 114 // not yet deleted until it reaches "start".
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h 146 friend class SmartPtr<ShareGroup>; // to allow destructing when ShareGroupPtr refcount reaches zero
  /external/dbus/dbus/
dbus-pending-call.c 426 * freeing it if the count reaches 0. Assumes
541 * freeing it if the count reaches 0.
717 * passed-in slot reaches 0, it is set to -1.
dbus-timeout.c 102 * and finalizes the object if the count reaches zero.
  /external/guava/guava/src/com/google/common/io/
ByteStreams.java 637 * @throws EOFException if this stream reaches the end before reading all
655 * @throws EOFException if this stream reaches the end before reading all
673 * @throws EOFException if this stream reaches the end before skipping all
  /libcore/luni/src/main/java/java/nio/channels/
DatagramChannel.java 232 * read operation reaches the end of stream.
272 * read operation reaches the end of stream.
304 * read operation reaches the end of stream.
  /cts/tests/tests/widget/src/android/widget/cts/
ScrollerTest.java 185 // we just check whether the scroller reaches the destination
  /external/bluetooth/bluez/tools/
hciattach_ti.c 377 * commands until it reaches a deep sleep command (or its end).
  /external/chromium/chrome/browser/webdata/
autofill_table.h 58 // the stable channel reaches version 11.
  /external/chromium/net/base/
filter.h 114 // Read filtered data successfully, and filter reaches the end of the data
  /external/chromium/net/websockets/
websocket_job.cc 106 // sending more data when pending data reaches max_pending_send_allowed.
  /external/guava/guava/src/com/google/common/util/concurrent/
AbstractFuture.java 191 // If it's an Error, we want to make sure it reaches the top of the
  /external/llvm/include/llvm/ADT/
IntrusiveRefCntPtr.h 105 /// the object when the reference count reaches zero. Inheriting from
  /external/llvm/include/llvm/Transforms/Utils/
BasicBlockUtils.h 45 /// it is ultimately unused or if it reaches an unused cycle. Return true
  /external/llvm/lib/CodeGen/SelectionDAG/
ScheduleDAGVLIW.cpp 114 /// the PendingQueue if the count reaches zero. Also update its cycle bound.
  /external/qemu/
cutils.c 174 * or the total size of the copied iovec reaches size.The size of the last
  /external/replicaisland/src/com/replica/replicaisland/
AnimationComponent.java 194 // Turn on visual effects (smoke, etc) when the player's life reaches 1.
  /external/smali/dexlib/src/main/java/org/jf/dexlib/Code/Analysis/
AnalyzedInstruction.java 78 * is one that the analyzer never reaches. This occurs either with natural "dead code" - code that simply has no
  /frameworks/base/core/java/android/animation/
ValueAnimator.java 211 * When the animation reaches the end and <code>repeatCount</code> is INFINITE
216 * When the animation reaches the end and <code>repeatCount</code> is INFINITE
765 * Defines what this animation should do when it reaches the end. This
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