/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/i686-linux/include/c++/4.4.3/backward/ |
auto_ptr.h | 43 * All the auto_ptr_ref stuff should happen behind the scenes.
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/prebuilts/ndk/android-ndk-r5/sources/cxx-stl/gnu-libstdc++/include/backward/ |
auto_ptr.h | 43 * All the auto_ptr_ref stuff should happen behind the scenes.
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/prebuilts/ndk/android-ndk-r6/sources/cxx-stl/gnu-libstdc++/include/backward/ |
auto_ptr.h | 43 * All the auto_ptr_ref stuff should happen behind the scenes.
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/prebuilts/ndk/android-ndk-r7/sources/cxx-stl/gnu-libstdc++/include/backward/ |
auto_ptr.h | 43 * All the auto_ptr_ref stuff should happen behind the scenes.
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderLoader.java | 112 if ((blenderKey.getFeaturesToLoad() & FeaturesToLoad.SCENES) != 0) {
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 90 Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false);
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/ |
RenderAction.java | 196 throw new IllegalStateException("Acquiring different scenes from same thread without releases");
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/i686-linux/include/c++/4.6.x-google/backward/ |
auto_ptr.h | 45 * All the auto_ptr_ref stuff should happen behind the scenes.
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/x86_64-linux/include/c++/4.6.x-google/backward/ |
auto_ptr.h | 45 * All the auto_ptr_ref stuff should happen behind the scenes.
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 95 * Node scene = assetManager.loadModel("Scenes/MyScene.j3o"); 101 * Node scene = assetManager.loadModel("Scenes/MyScene.j3o");
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/frameworks/base/docs/html/about/versions/ |
android-3.0-highlights.jd | 138 <p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. The Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p> 227 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well as a special, platform-independent shader language for maximum performance. Using Renderscript, you can accelerate graphics operations and data processing. Renderscript is an ideal way to create high-performance 3D effects for applications, wallpapers, carousels, and more.</p>
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/frameworks/base/docs/html/guide/topics/graphics/renderscript/ |
graphics.jd | 138 calls Renderscript graphics functions to render scenes. This function is called every time a 544 <p>When you want to render complex scenes to the screen, instantiate a {@link [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/ |
Shakespeare.java | 84 "Such noble scenes as draw the eye to flow," +
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
List6.java | 205 "Such noble scenes as draw the eye to flow," +
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/development/samples/Support13Demos/src/com/example/android/supportv13/ |
Shakespeare.java | 84 "Such noble scenes as draw the eye to flow," +
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/development/samples/Support4Demos/src/com/example/android/supportv4/ |
Shakespeare.java | 84 "Such noble scenes as draw the eye to flow," +
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/external/libvpx/examples/includes/geshi/geshi/ |
actionscript3.php | 140 'screenDPI', 'screenColor', 'scenes', 'scaleY', 'scaleX',
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/frameworks/base/docs/html/design/get-started/ |
principles.jd | 240 If you can fix it behind the scenes, even better.</p>
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/external/dbus/doc/ |
dbus-tutorial.xml | 494 <title>Messages - Behind the Scenes</title> 546 <title>Calling a Method - Behind the Scenes</title> 634 <title>Emitting a Signal - Behind the Scenes</title> [all...] |
/external/ganymed-ssh2/src/main/java/ch/ethz/ssh2/ |
Connection.java | 880 * In case of any failure behind the scenes. [all...] |
/external/clang/tools/driver/ |
driver.cpp | 447 // command line behind the scenes.
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
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/external/jpeg/ |
README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
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/external/qemu/distrib/jpeg-6b/ |
README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
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/external/srtp/doc/ |
intro.txt | 25 its work behind the scenes.
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