/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/include/ |
mp4enc_api.h | 199 * If scene change detection can add additional I-frame if new scenes are detected.
|
/packages/apps/Camera/res/values/ |
strings.xml | 199 <!-- Scene mode that takes long exposures to capture night scenes without flash. -->
|
/packages/apps/LegacyCamera/res/values/ |
strings.xml | 197 <!-- Scene mode that takes long exposures to capture night scenes without flash. -->
|
/prebuilts/tools/darwin-x86/swt/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
|
/prebuilts/tools/darwin-x86_64/swt/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
|
/prebuilts/tools/linux-x86/swt/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
|
/prebuilts/tools/linux-x86_64/swt/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
|
/prebuilts/tools/windows/swt/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
|
/prebuilts/tools/windows-x86_64/swt/about_files/ |
IJG_README | 68 "real-world" scenes; line drawings, cartoons and other non-realistic images
|
/external/e2fsprogs/ext2ed/doc/ |
user-guide.sgml | 1131 command behind the scenes, and the followinode command will automatically [all...] |
ext2ed-design.sgml | 931 result, the display output is optimized behind the scenes by the [all...] |
/frameworks/base/docs/html/about/versions/ |
android-4.0-highlights.jd | 394 <p>For capturing larger scenes, the Camera introduces a <strong>single-motion [all...] |
android-3.0.jd | 568 <p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well [all...] |
/external/jpeg/ |
usage.doc | 17 and gray-scale images. JPEG is designed to handle "real-world" scenes,
|
/external/qemu/distrib/jpeg-6b/ |
usage.doc | 17 and gray-scale images. JPEG is designed to handle "real-world" scenes,
|
/hardware/ti/omap4xxx/camera/OMXCameraAdapter/ |
OMX3A.cpp | [all...] |
/hardware/ti/omap4xxx/domx/omx_core/inc/ |
OMX_TI_IVCommon.h | [all...] |
/external/llvm/lib/CodeGen/AsmPrinter/ |
DwarfCompileUnit.cpp | 322 its type. This is necessary for various behind-the-scenes things the [all...] |
DwarfDebug.cpp | 83 is necessary for various behind-the-scenes things the compiler [all...] |
/external/v8/src/ |
hydrogen-instructions.h | 478 // We reuse use list nodes behind the scenes as uses are added and deleted. [all...] |
/frameworks/base/docs/html/guide/topics/media/ |
camera.jd | [all...] |
/external/v8/include/ |
v8.h | 166 * behind the scenes and the same rules apply to these values as to [all...] |
/external/valgrind/main/docs/xml/ |
manual-core.xml | [all...] |
/frameworks/base/core/java/android/hardware/ |
Camera.java | [all...] |
/prebuilt/darwin-x86/toolchain/arm-eabi-4.4.3/info/ |
bfd.info | [all...] |