/frameworks/native/opengl/libagl/ |
texture.cpp | 1 /* libs/opengles/texture.cpp 23 #include "texture.h" 33 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 50 // each context has a default named (0) texture (not shared) 54 // bind the default texture to each texture unit 57 memset(c->current.texture[i].v, 0, sizeof(vec4_t)); 58 c->current.texture[i].Q = 0x10000; 68 if (c->textures.tmu[i].texture) 69 c->textures.tmu[i].texture->decStrong(c) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorStucci.java | 36 import com.jme3.texture.Image; 37 import com.jme3.texture.Image.Format; 38 import com.jme3.texture.Texture; 39 import com.jme3.texture.Texture3D; 45 * This class generates the 'stucci' texture. 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 69 if(noisesize<=0.001f) {//the texture goes black if this value is lower than 0.001f 109 //no brightness and contrast needed for stucci (it doesn't affect the texture)
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TextureGeneratorClouds.java | 37 import com.jme3.texture.Image; 38 import com.jme3.texture.Image.Format; 39 import com.jme3.texture.Texture; 40 import com.jme3.texture.Texture3D; 46 * This class generates the 'clouds' texture. 68 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 72 // reading the data from the texture structure
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TextureGeneratorDistnoise.java | 38 import com.jme3.texture.Image; 39 import com.jme3.texture.Image.Format; 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.Texture3D; 47 * This class generates the 'distorted noise' texture. 62 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 111 * texture.
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TextureGeneratorMusgrave.java | 37 import com.jme3.texture.Image; 38 import com.jme3.texture.Image.Format; 39 import com.jme3.texture.Texture; 40 import com.jme3.texture.Texture3D; 46 * This class generates the 'musgrave' texture. 61 protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) { 84 throw new IllegalStateException("Unknown type of musgrave texture: " + stype);
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
HDRRenderer.java | 40 import com.jme3.texture.FrameBuffer;
41 import com.jme3.texture.Image;
42 import com.jme3.texture.Image.Format;
43 import com.jme3.texture.Texture;
44 import com.jme3.texture.Texture.MagFilter;
45 import com.jme3.texture.Texture.MinFilter;
46 import com.jme3.texture.Texture2D; [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
SimpleTextured.frag | 1 #import "Common/ShaderLib/Texture.glsllib"
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SolidColor.j3md | 8 // Texture of the glowing parts of the material
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao.j3md | 6 Texture2D Texture
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ssaoBlur.j3md | 6 Texture2D Texture
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
ImageHeightmap.java | 7 import com.jme3.texture.Image;
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNode.java | 41 * A cube with a color "bleeding" through transparent texture. Uses 42 * Texture from jme3-test-data library! 52 * A cube with a color "bleeding" through transparent texture. Uses 53 * Texture from jme3-test-data library!
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestCylinder.java | 40 import com.jme3.texture.Texture; 57 Texture tex = assetManager.loadTexture(key); 58 tex.setMinFilter(Texture.MinFilter.Trilinear);
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/external/skia/src/gpu/gl/ |
GrGLRenderTarget.h | 37 // creates a GrGLRenderTarget associated with a texture 42 GrGLTexture* texture); 55 // texture-rendertarget is multisampled, and different IDs when 59 // FBO ID that has texture ID attached.
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/frameworks/base/cmds/bootanimation/ |
BootAnimation.h | 53 struct Texture { 81 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 90 Texture mAndroid[2];
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
ExtTexture.java | 22 // ExtTexture is a texture whose content comes from a external texture. 49 // Set texture parameters. 86 // we cannot free the texture because we have no backup.
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureLoader.java | 49 public static class Texture { 50 public Texture(int width, int height, int internalformat, ByteBuffer data, 60 * Get the width of the texture in pixels. 61 * @return the width of the texture in pixels. 66 * Get the height of the texture in pixels. 67 * @return the width of the texture in pixels. 72 * Get the compressed data of the texture. 73 * @return the texture data. 78 * Get the format of the texture. 84 * Get the format of the texture [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 31 import com.jme3.texture.Texture; 32 import com.jme3.texture.Texture.WrapMode; 33 import com.jme3.texture.Texture2D; 203 /** Uses Texture from jme3-test-data library! */ 206 mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); 210 fire.setImagesY(2); // 2x2 texture animation 231 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 232 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestDepthOfField.java | 21 import com.jme3.texture.Texture; 22 import com.jme3.texture.Texture.WrapMode; 143 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 144 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 148 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 152 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); 156 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); 158 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png") [all...] |
/external/quake/quake/src/QW/docs/ |
glqwcl-readme.txt | 14 texture objects extensions, but unless it is very powerfull hardware that
49 texture options
68 that have either worse texture management or slower texture swapping speeds,
79 Each player in a deathmatch requires an individual skin texture, so this can
80 be a serious problem for texture management. It wouldn't be unreasonable to
90 Sets texture mapping to point sampled, which may be faster on some GL systems
94 This is the default texture mode.
97 This is the highest quality texture mapping (trilinear), but only very high
140 This changes one particular texture (the stained glass texture in the EASY [all...] |
/external/skia/src/gpu/ |
SkGpuDevice.cpp | 37 // we use the same texture slot on GrPaint for bitmaps and shaders 63 GrTexture** texture) { 64 GrAssert(texture); 65 *texture = this->set(device, bitmap, sampler); 74 if (fTex.texture()) { 78 GrTexture* texture = (GrTexture*)bitmap.getTexture(); local 79 if (texture) { 80 // return the native texture 85 texture = fTex.texture(); 537 GrTexture* texture = act->set(this, bitmap, sampler); local 1074 GrTexture* texture = ast.texture(); local 1445 GrTexture* texture; local 1510 GrTexture* texture; local [all...] |
/frameworks/native/include/gui/ |
SurfaceTexture.h | 58 // name of the OpenGL ES texture to which images are to be streamed. 60 // enabled. texTarget specifies the OpenGL ES texture target to which the 61 // texture will be bound in updateTexImage. useFenceSync specifies whether 87 // updateTexImage sets the image contents of the target texture to that of 91 // target texture belongs is bound to the calling thread. 99 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix 100 // associated with the texture image set by the most recent call to 103 // This transform matrix maps 2D homogeneous texture coordinates of the form 104 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture 105 // coordinate that should be used to sample that location from the texture [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CompressedTextureActivity.java | 48 * Choose between creating a compressed texture on the fly or 49 * loading a compressed texture from a resource. 53 * When creating a compressed texture on the fly, choose 86 * Demonstrate how to load a compressed texture from an APK resource. 91 Log.w(TAG, "ETC1 texture support: " + ETC1Util.isETC1Supported()); 97 Log.w(TAG, "Could not load texture: " + e); 109 * Demonstrate how to create a compressed texture on the fly. 126 Log.w(TAG, "Could not load texture: " + e);
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/external/replicaisland/src/com/replica/replicaisland/ |
DrawableObject.java | 51 // Override to allow drawables to be sorted by texture. 52 public Texture getTexture() {
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/external/skia/include/gpu/ |
GrUserConfig.h | 25 * To diagnose texture cache performance, define this to 1 if you want to see 26 * a log statement everytime we upload an image to create a texture.
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