/frameworks/base/media/mca/filterfw/native/core/ |
gl_buffer_interface.h | 29 // Returns the held texture id. 32 // Binds the held texture. This may result in creating the texture if it 36 // Generates the mipmap chain of the held texture. Returns true, iff 40 // Set a texture parameter (see glTextureParameter documentation). Returns 44 // Returns the texture target used. 45 // Texture Target should be: GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES.
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gl_frame.cpp | 95 // Delete texture 97 // Bind FBO so that texture is unbound from it during deletion 122 if (!GLEnv::CheckGLError("Setting texture parameter!")) { 138 return !GLEnv::CheckGLError("Resetting texture parameters!"); 240 // Create texture backing if necessary 246 // Create and bind FBO to texture if necessary 258 return !GLEnv::CheckGLError("Texture Binding"); 272 // Make sure we have a texture 276 // Bind the texture 280 return !GLEnv::CheckGLError("Texture Binding") [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
TexturePropertyAccessor.java | 25 * texture property. Texture properties are accessed by first identifying the active 26 * texture unit ({@link GLStateType#ACTIVE_TEXTURE_UNIT}), and then identifying the texture 47 // identify the texture that is bound in the current active texture unit 54 // now extract the required property from the selected texture
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/frameworks/base/libs/hwui/ |
ShapeCache.h | 30 #include "Texture.h" 53 * Alpha texture used to represent a path. 55 struct PathTexture: public Texture { 56 PathTexture(): Texture() { 304 * Any texture added to the cache causing the cache to grow beyond the maximum 305 * allowed size will also cause the oldest texture to be kicked out. 317 void operator()(Entry& path, PathTexture*& texture); 340 void addTexture(const Entry& entry, SkBitmap* bitmap, PathTexture* texture); 343 * Ensures there is enough space in the cache for a texture of the specified 357 void removeTexture(PathTexture* texture); 512 PathTexture* texture = new PathTexture; local 585 PathTexture* texture = createTexture(left, top, offset, width, height, path->getGenerationID()); local [all...] |
GradientCache.h | 25 #include "Texture.h" 101 * Any texture added to the cache causing the cache to grow beyond the maximum 102 * allowed size will also cause the oldest texture to be kicked out. 104 class GradientCache: public OnEntryRemoved<GradientCacheEntry, Texture*> { 114 void operator()(GradientCacheEntry& shader, Texture*& texture); 117 * Returns the texture associated with the specified shader. 119 Texture* get(uint32_t* colors, float* positions, 141 * Adds a new linear gradient to the cache. The generated texture is 144 Texture* addLinearGradient(GradientCacheEntry& gradient [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
DebugSystem.java | 27 private Texture mRedBoxTexture; 28 private Texture mBlueBoxTexture; 29 private Texture mOutlineBoxTexture; 30 private Texture mRedCircleTexture; 31 private Texture mBlueCircleTexture; 32 private Texture mOutlineCircleTexture; 70 Texture texture = getTexture(shapeType, colorType); local 71 bitmap.resize((int)texture.width, (int)texture.height) [all...] |
Texture.java | 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have 22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture 25 public class Texture extends AllocationGuard { 32 public Texture() {
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestSkyLoading.java | 33 package jme3test.texture; 37 import com.jme3.texture.Texture; 48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
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TestTextureArray.java | 1 package jme3test.texture; 11 import com.jme3.texture.Image; 12 import com.jme3.texture.Texture; 13 import com.jme3.texture.TextureArray; 24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md"); 34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg"); 35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
Particle.j3md | 4 Texture2D Texture
12 // Texture of the glowing parts of the material
38 USE_TEXTURE : Texture
61 USE_TEXTURE : Texture
83 USE_TEXTURE : Texture
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.h | 25 class Texture; 54 void deleteTexture(GLuint texture); 60 Texture *getTexture(GLuint handle); 66 void checkTextureAllocation(GLuint texture, SamplerType type); 83 typedef std::map<GLuint, Texture*> TextureMap;
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
FadeInTexture.java | 19 // FadeInTexture is a texture which begins with a color, then gradually animates 20 // into a given texture. 21 public class FadeInTexture extends FadeTexture implements Texture { 27 public FadeInTexture(int color, BasicTexture texture) { 28 super(texture);
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Texture.java | 19 // Texture is a rectangular image which can be drawn on GLCanvas. 20 // The isOpaque() function gives a hint about whether the texture is opaque, 23 // This is the current texture hierarchy: 25 // Texture 37 public interface Texture {
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BasicTexture.java | 23 // BasicTexture is a Texture corresponds to a real GL texture. 25 // If a BasicTexture is loaded into GL memory, it has a GL texture id. 26 abstract class BasicTexture implements Texture { 72 * Sets the content size of this texture. In OpenGL, the actual texture 81 Log.w(TAG, String.format("texture is too large: %d x %d", 108 // Returns true if the texture has one pixel transparent border around the 111 // The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap 113 // covered by the texture will use the color of the edge texel. If we ad [all...] |
/sdk/emulator/opengl/tests/ut_renderer/ |
RendererContext.cpp | 44 void RendererContext::setActiveTexture(GLenum texture) 46 m_activeTexture = texture - GL_TEXTURE0; 49 void RendererContext::setTex2DBind(GLuint texture) 51 m_tex2DBind[m_activeTexture] = texture; 62 r->texture = m_tex2DBind[m_activeTexture];
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 52 import com.jme3.texture.Texture; 53 import com.jme3.texture.Texture.WrapMode; 58 * Uses the terrain's lighting texture with normal maps and lights. 118 // TERRAIN TEXTURE material 128 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 131 // GRASS texture 132 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 137 // DIRT texture [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderLuminance.java | 10 import com.jme3.texture.Image;
11 import com.jme3.texture.Texture;
12 import com.jme3.texture.Texture2D;
13 import com.jme3.texture.Texture3D;
14 import com.jme3.texture.Image.Format;
18 * The class that is responsible for blending the following texture types:
33 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { [all...] |
/frameworks/base/media/mca/effect/java/android/media/effect/ |
Effect.java | 23 * passed in the form of OpenGL ES 2.0 texture names. Typical frames could be images loaded from 52 * <p>Apply the Effect on the specified input GL texture, and write the result into the 53 * output GL texture. The texture names passed must be valid in the current GL context.</p> 55 * <p>The input texture must be a valid texture name with the given width and height and must be 56 * bound to a GL_TEXTURE_2D texture image (usually done by calling the glTexImage2D() function). 59 * <p>If the output texture has not been bound to a texture image, it will be automatically 61 * the same size as the input. No other mipmap levels are defined. If the output texture wa [all...] |
/external/skia/src/gpu/gl/ |
GrGLRenderTarget.cpp | 34 GrGLTexture* texture) 36 texture, 42 GrAssert(NULL != texture); 43 // FBO 0 can't also be a texture, right? 48 GrAssert(viewport.fWidth == texture->width()); 49 GrAssert(viewport.fHeight == texture->height());
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Texture2D.java | 33 package com.jme3.texture; 44 public class Texture2D extends Texture { 50 * Creates a new two-dimensional texture with default attributes. 57 * Creates a new two-dimensional texture using the given image. 70 * Creates a new two-dimensional texture for the purpose of offscreen 73 * @see com.jme3.texture.FrameBuffer 84 * Creates a new two-dimensional texture for the purpose of offscreen 87 * @see com.jme3.texture.FrameBuffer 100 public Texture createSimpleClone() { 107 public Texture createSimpleClone(Texture rVal) [all...] |
Texture3D.java | 32 package com.jme3.texture; 43 public class Texture3D extends Texture { 50 * Creates a new two-dimensional texture with default attributes. 57 * Creates a new three-dimensional texture using the given image. 70 * Creates a new three-dimensional texture for the purpose of offscreen 73 * @see com.jme3.texture.FrameBuffer 85 * Creates a new three-dimensional texture for the purpose of offscreen 88 * @see com.jme3.texture.FrameBuffer 101 public Texture createSimpleClone() { 108 public Texture createSimpleClone(Texture rVal) [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
AndroidImageLoader.java | 1 package com.jme3.texture.plugins; 7 import com.jme3.texture.Image;
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/ |
MaterialExtension.java | 68 * Set mapping from an Ogre3D base material texture alias to a 69 * jME3 texture param 70 * @param ogreTexAlias The texture alias in the Ogre3D base material 71 * @param jmeTexParam The texture param name in the jME3 material definition. 78 * Retreives a mapping from an Ogre3D base material texture alias 79 * to a jME3 texture param 80 * @param ogreTexAlias The texture alias in the Ogre3D base material 81 * @return The texture alias in the Ogre3D base material
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/external/skia/include/gpu/ |
GrContext.h | 54 * if you have lost the associated GPU context, and thus internal texture, 79 * Returns the number of bytes of GPU memory hosted by the texture cache. 87 * Token that refers to an entry in the texture cache. Returned by 98 GrTexture* texture() const; 109 * Key generated by client. Should be a unique key on the texture data. 110 * Does not need to consider that width and height of the texture. Two 116 * Create a new entry, based on the specified key and texture, and return 120 * of the texture. Respecified to findAndLockTexture 121 * for subsequent uses of the texture. 122 * @param sampler The sampler state used to draw a texture may be use 837 GrTexture* texture() { return fEntry.texture(); } function in class:GrAutoScratchTexture [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestAdvanced.java | 52 import com.jme3.texture.Texture; 53 import com.jme3.texture.Texture.WrapMode; 59 * Uses the terrain's lighting texture with normal maps and lights. 95 // First, we load up our textures and the heightmap texture for the terrain 97 // TERRAIN TEXTURE material 107 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 109 // GRASS texture 110 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg") [all...] |