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/external/dbus/dbus/ |
dbus-pipe-win.c | 2 /* dbus-pipe-win.c windows related pipe implementation 31 #include <windows.h>
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dbus-server-win.c | 31 * @defgroup DBusServerWin DBusServer implementations for Windows 33 * @brief Implementation details of DBusServer on Windows
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/external/icu4c/samples/csdet/ |
readme.txt | 13 To Build uresb on Windows 19 To Run on Windows
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/external/iptables/extensions/ |
libxt_osf.man | 32 Windows [2000:SP3:Windows XP Pro SP1, 2000 SP3]: 11.22.33.55:4024 ->
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/external/libpng/ |
Android.mk | 27 ifeq ($(HOST_OS),windows) 29 # Case where we're building windows but not under linux (so it must be cygwin)
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/external/libvpx/vp8/common/ |
threading.h | 24 #include <windows.h> 84 /* Not Windows. Assume pthreads */
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/external/llvm/lib/Support/ |
Path.cpp | 118 case 0xF0: // PowerPC Windows 121 case 0x66: // MPS R4000 Windows 123 case 0x4c: // 80386 Windows 127 case 0x90: // PA-RISC Windows 128 case 0x68: // mc68K Windows 133 case 0x4d: // Possible MS-DOS stub on Windows PE file 142 case 0x64: // x86-64 Windows. 292 #include "Windows/Path.inc"
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/external/mesa3d/docs/ |
relnotes-6.4.2.html | 49 <li>fixed some problems when building on Windows 64 Windows/Win32 implements OpenGL 1.5
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relnotes-7.0.4.html | 40 <li>Fixed stack overflow when using glPixelZoom on Windows 68 Windows/Win32 implements OpenGL 2.1
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relnotes-7.4.html | 56 <li>Fixed a Windows compilation failure in s_triangle.c 77 Windows/Win32 implements OpenGL 2.1
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systems.html | 25 the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows 38 <LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
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/external/openssh/openbsd-compat/ |
bsd-cygwin_util.c | 27 * binary mode on Windows systems. 43 #include <windows.h>
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/external/protobuf/gtest/include/gtest/internal/ |
gtest-filepath.h | 90 // On Windows platform, uses \ as the separator rather than /. 98 // On Windows, uses \ as the separator rather than /. 119 // On Windows platform, uses \ as the separator, other platforms use /. 127 // On Windows platform, '\' is the path separator, otherwise it is '/'. 133 // FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does 135 // On Windows platform, '\' is the path separator, otherwise it is '/'. 153 // exist. Not named "CreateDirectory" because that's a macro on Windows. 169 // Returns true if pathname describes a root directory. (Windows has one
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/external/protobuf/gtest/test/ |
gtest_break_on_failure_unittest_.cc | 45 #include <windows.h> 59 // Suppresses display of the Windows error dialog upon encountering
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/external/quake/quake/src/QW/ |
release233_notes.txt | 26 - Timing issues with later versions of Windows 95 and Windows 98 that would
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/external/stlport/doc/ |
README.mingw | 22 been adapted for the Windows platform. So you have to use the make command 24 that is a portage of the GNU make for Windows.
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/external/webkit/Source/WebCore/inspector/front-end/ |
InspectorFrontendHostStub.js | 43 var match = navigator.userAgent.match(/Windows NT/); 45 return "windows";
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/external/webkit/Source/WebCore/manual-tests/ |
write-after-open.html | 38 <p>This test checks for regression against: <rdar://problem/3461547> can't use document.writeln() on windows opened via window.open("about:blank") in same function. </p> 40 <p>On success, 6 windows will open, one on top of the other, each containing a PASS message.</p>
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/external/webkit/Source/WebCore/platform/win/ |
SSLKeyGeneratorWin.cpp | 26 #include <windows.h> 70 // Windows API won't write to our buffer, although it's not declared with const.
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/external/webkit/Source/WebCore/plugins/ |
PluginView.h | 57 #if OS(WINDOWS) && (PLATFORM(QT) || PLATFORM(WX)) 99 #if OS(WINDOWS) && ENABLE(NETSCAPE_PLUGIN_API) 245 #if OS(WINDOWS) && ENABLE(NETSCAPE_PLUGIN_API) 312 #if OS(WINDOWS) && ENABLE(NETSCAPE_PLUGIN_API) 360 #if OS(WINDOWS) 405 #if OS(WINDOWS) && ENABLE(NETSCAPE_PLUGIN_API) 420 #if ((PLATFORM(QT) || PLATFORM(WX)) && OS(WINDOWS)) || defined(XP_MACOSX) 421 // On Mac OSX and Qt/Windows the plugin does not have its own native widget,
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/external/webkit/Source/WebKit/chromium/public/ |
WebInputEvent.h | 76 // This design is mostly the same as the one of Windows and Mac Carbon. 78 // Windows front-end. To emulate our Windows front-end, we can share 79 // our back-end code among Windows, Linux, and Mac. 193 // |windowsKeyCode| is the Windows key code associated with this key 194 // event. Sometimes it's direct from the event (i.e. on Windows), 200 // on Windows-equivalent codes (thus |windowsKeyCode| above) but it 207 // Windows guarantee one character per event. The Mac does not, but in
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WebScreenInfo.h | 59 // virtual-screen coordinates. Windows uses this rectangle to 61 // rcMonitor contains system windows such as the task bar and side
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/external/webkit/Source/WebKit/chromium/public/win/ |
WebInputEventFactory.h | 36 #include <windows.h> 50 // Windows only provides information on whether a click was a single or
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/external/webkit/Source/WebKit2/win/ |
MainWin.cpp | 27 #include <windows.h> 39 #pragma comment(linker, "/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='" PROCESSORARCHITECTURE "' publicKeyToken='6595b64144ccf1df' language='*'\"")
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/external/webkit/Tools/DumpRenderTree/ |
config.h | 43 #if OS(WINDOWS) && !COMPILER(GCC) && !defined(BUILDING_WX__) 98 #define _WINSOCKAPI_ // Prevent inclusion of winsock.h in windows.h
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