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  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext.cpp 32 #include "ImageBuffer.h"
509 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& p, CompositeOperator op)
514 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& r, CompositeOperator op, bool useLowQualityScale)
519 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntPoint& dest, const IntRect& srcRect, CompositeOperator op)
524 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const IntRect& dest, const IntRect& srcRect, CompositeOperator op, bool useLowQualityScale)
529 void GraphicsContext::drawImageBuffer(ImageBuffer* image, ColorSpace styleColorSpace, const FloatRect& dest, const FloatRect& src, CompositeOperator op, bool useLowQualityScale)
586 void GraphicsContext::clipToImageBuffer(ImageBuffer* buffer, const FloatRect& rect)
ShadowBlur.cpp 35 #include "ImageBuffer.h"
65 ImageBuffer* getScratchBuffer(const IntSize& size)
78 m_imageBuffer = ImageBuffer::create(roundedSize);
143 OwnPtr<ImageBuffer> m_imageBuffer;
624 // Draw shadow into a new ImageBuffer.
688 // Draw shadow into the ImageBuffer.
745 // Note that drawing the ImageBuffer is faster than creating a Image and drawing that,
746 // because ImageBuffer::draw() knows that it doesn't have to copy the image bits.
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  /external/webkit/Source/WebCore/platform/chromium/
ScrollbarThemeChromiumMac.mm 31 #include "ImageBuffer.h"
412 OwnPtr<ImageBuffer> imageBuffer;
420 imageBuffer = ImageBuffer::create(bufferRect.size());
421 if (!imageBuffer)
424 drawingContext = imageBuffer->context();
483 context->drawImageBuffer(imageBuffer.get(), ColorSpaceDeviceRGB, scrollbar->frameRect().location());
  /external/webkit/Source/WebCore/platform/graphics/filters/
FEColorMatrix.cpp 168 ImageBuffer* resultImage = createImageBufferResult();
FEComposite.cpp 225 ImageBuffer* resultImage = createImageBufferResult();
  /external/webkit/Source/WebCore/html/canvas/
CanvasRenderingContext2D.cpp 51 #include "ImageBuffer.h"
153 ImageBuffer* buffer = canvas()->buffer();
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WebGLRenderingContext.h 57 class ImageBuffer;
427 ImageBuffer* imageBuffer(const IntSize& size);
430 OwnArrayPtr<OwnPtr<ImageBuffer> > m_buffers;
WebGLRenderingContext.cpp 43 #include "ImageBuffer.h"
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  /external/webkit/Source/WebCore/platform/graphics/haiku/
GraphicsContextHaiku.cpp 387 void GraphicsContext::clipToImageBuffer(const FloatRect&, const ImageBuffer*)
  /external/webkit/Source/WebCore/platform/graphics/openvg/
GraphicsContextOpenVG.cpp 430 void GraphicsContext::clipToImageBuffer(const FloatRect& rect, const ImageBuffer* imageBuffer)
437 UNUSED_PARAM(imageBuffer);
  /external/webkit/Source/WebCore/platform/mac/
ScrollbarThemeMac.mm 29 #include "ImageBuffer.h"
521 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(bufferRect.size());
522 if (!imageBuffer)
525 imageBuffer->context()->translate(scrollbar->frameRect().x() - bufferRect.x(), scrollbar->frameRect().y() - bufferRect.y());
526 HIThemeDrawTrack(&trackInfo, 0, imageBuffer->context()->platformContext(), kHIThemeOrientationNormal);
527 context->drawImageBuffer(imageBuffer.get(), ColorSpaceDeviceRGB, bufferRect.location());
  /external/webkit/Source/WebKit/chromium/src/
WebViewImpl.cpp 70 #include "ImageBuffer.h"
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GraphicsContext3DChromium.cpp 46 #include "ImageBuffer.h"
183 ImageBuffer* imageBuffer = canvas->buffer();
186 const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap();
242 webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
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  /external/webkit/Source/WebCore/platform/graphics/skia/
PlatformContextSkia.cpp 40 #include "ImageBuffer.h"
278 const ImageBuffer* imageBuffer)
281 // time restore is invoked the layer and |imageBuffer| are combined to
290 // Copy off the image as |imageBuffer| may be deleted before restore is invoked.
291 const SkBitmap* bitmap = imageBuffer->context()->platformContext()->bitmap();
648 void PlatformContextSkia::applyClipFromImage(const FloatRect& rect, const SkBitmap& imageBuffer)
654 m_canvas->drawBitmap(imageBuffer, SkFloatToScalar(rect.x()), SkFloatToScalar(rect.y()), &paint);
  /external/webkit/Source/WebCore/rendering/
RenderBoxModelObject.cpp 32 #include "ImageBuffer.h"
677 OwnPtr<ImageBuffer> maskImage = ImageBuffer::create(maskRect.size());
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RenderThemeMac.mm 35 #import "ImageBuffer.h"
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  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 40 #include "ImageBuffer.h"
122 ImageBuffer* imageBuffer = canvas->buffer();
143 canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
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  /external/webkit/Source/WebCore/
Android.mk 624 platform/graphics/ImageBuffer.cpp \
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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 29 #include "ImageBuffer.h"
651 ImageBuffer* imageBuffer = canvas->buffer();
652 QPainter* painter = imageBuffer->context()->platformContext();
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